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path: root/scene/resources/primitive_meshes.cpp
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* Merge pull request #19487 from JFonS/better_3d_selectRémi Verschelde2018-06-131-9/+15
|\ | | | | Improve 3D selection
| * Polished 3D selectionJFonS2018-06-131-9/+15
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* | updated ranges for primitive meshesclayjohn2018-06-081-21/+21
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* Fix bug in CubeMeshChaosus2018-05-171-1/+1
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* Added a simpler way to flip faces, closes #17373 and closes #17369Juan Linietsky2018-05-071-0/+40
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* added custom aabb to primitivesBastiaan Olij2018-04-291-0/+16
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* CSG Support for Godot!Juan Linietsky2018-04-271-0/+2
| | | | | | | | -Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
* Change primitive meshes acccuracy valueJerome670002018-01-091-8/+8
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky2017-12-061-1/+1
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* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
| | | | Fixes #12973.
* Added size to QuadMeshChaosus2017-11-131-12/+26
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* Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde2017-09-121-2/+0
|\ | | | | Fix various assorted warnings
| * Fix various assorted warningsHein-Pieter van Braam2017-09-081-2/+0
| | | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* | Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-111-0/+17
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-7/+3
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-10/+10
| | | | Fixes #10244.
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
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* -Ability to set default import presets for typeJuan Linietsky2017-07-231-68/+80
| | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
* Re-orient capsule to colission shapeBastiaanOlij2017-07-031-17/+19
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-7/+17
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* Align primitive defaults to default collision shape sizesBastiaanOlij2017-06-191-10/+10
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* fix sliders for primitivesBastiaanOlij2017-06-171-23/+22
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* Add sensible hints to propertiesBastiaanOlij2017-06-161-25/+25
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* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-0/+1455
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes