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| author | Chaosus | 2018-05-17 19:46:03 +0300 |
|---|---|---|
| committer | Chaosus | 2018-05-17 19:46:03 +0300 |
| commit | b3fccc5778dca7bc948c4a9dcb24da9dbb10a846 (patch) | |
| tree | c9d44ea18e7641ff02cd53896053ef40bc52ea9c /scene/resources/primitive_meshes.cpp | |
| parent | edc3e6b0daf4acfeb3565f0f799d304d945e5a0a (diff) | |
| download | godot-b3fccc5778dca7bc948c4a9dcb24da9dbb10a846.tar.gz godot-b3fccc5778dca7bc948c4a9dcb24da9dbb10a846.tar.zst godot-b3fccc5778dca7bc948c4a9dcb24da9dbb10a846.zip | |
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
| -rw-r--r-- | scene/resources/primitive_meshes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index e0562d9e4..5b600623b 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -676,7 +676,7 @@ void CubeMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth); ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_height", "get_subdivide_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_depth", "get_subdivide_depth"); |
