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path: root/scene/resources/packed_scene.cpp (follow)
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* PackedScene: Fix wrong DEFVALIgnacio Etcheverry2017-04-141-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* Fix redundant connections saved in sub-inheritancePedro J. Estébanez2017-03-151-20/+27
* Fix node duplication in scene sub-inheritancePedro J. Estébanez2017-03-091-6/+19
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-607/+517
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-4/+4
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-0/+4
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-25/+25
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-8/+12
* Few small fixes so tools=no and target=release compilesBastiaanOlij2017-01-101-2/+2
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-12/+58
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-10/+10
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-28/+28
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fixed properly not save signals that already exist in their base scenes, clos...Juan Linietsky2016-07-191-28/+23
* WIP bugfix for existing connectionsJuan Linietsky2016-07-191-15/+104
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-22/+0
* Make both signals be ordered and samplelibrary items too, fixes scenes changi...Juan Linietsky2016-06-301-0/+4
* Fixed bug in instance state ordering, closes #3904Juan Linietsky2016-06-281-1/+3
* Fix error storing path for children of instanced nodes in .tscn, fixes #4320 ...Juan Linietsky2016-06-201-2/+1
* resolve numerical error when comparing instancing an inheritance to avoid sav...Juan Linietsky2016-06-121-3/+13
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
* Add support for placeholders in tscn, which was missing. Closes #3652Juan Linietsky2016-02-211-1/+28
* -Added missing functions to the doc, fixes #3583Juan Linietsky2016-02-091-1/+0
* -Allow renaming root node of inherited sceneJuan Linietsky2016-02-091-1/+1
* -Some changes to how scenes and scripts are overriden in scene instance and i...Juan Linietsky2016-01-231-5/+31
* -Ability to retrieve state data from PackedScene, closes #3413Juan Linietsky2016-01-231-0/+33
* -Make sure scenes properly update when switching tabs, even if sub-instances ...Juan Linietsky2016-01-141-0/+10
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-0/+11
* -force exporting of original script exported variables on overriden scriptsJuan Linietsky2015-12-121-0/+13
* -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-1/+82
* -better integration of ndee's themeJuan Linietsky2015-11-131-1/+1
* -fixes disability to remove instanced nodes when reopening scene. Fixes #2610Juan Linietsky2015-10-171-3/+3
* -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-10/+47
* Large improvements on scene packing and managementreduz2015-10-101-121/+984
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-3/+6
* -More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky2015-05-041-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Bug FixesJuan Linietsky2014-11-021-0/+4
* -One liner fix for crash, line was removed accidentally.Juan Linietsky2014-10-071-0/+2
* Build System ChangesJuan Linietsky2014-10-071-3/+23
* Huge Amount of BugFixJuan Linietsky2014-10-031-4/+16
* -fixed bug importing skeletonsJuan Linietsky2014-02-231-561/+561
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+589