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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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*
GDScript bindings for various missing Mesh functions.
Ferenc Arn
2017-05-18
1
-0
/
+5
*
Revert " 3.0 recompute_aabb on add_surface"
Ramesh Ravone
2017-04-26
1
-2
/
+0
*
3.0 recompute_aabb on add_surface
Ramesh Ravone
2017-04-26
1
-0
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-0
/
+74
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-387
/
+317
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-2
/
+2
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-21
/
+21
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
1
-50
/
+50
*
Type renames:
Juan Linietsky
2017-01-11
1
-13
/
+13
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-53
/
+53
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-23
/
+23
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-39
/
+97
|
\
|
*
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-24
1
-2
/
+4
|
*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-3
/
+3
|
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-10
/
+92
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-32
/
+6
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-2
/
+2
*
Remove found dead code
Pedro J. Estébanez
2016-06-07
1
-6
/
+0
*
Changed import workflow
Juan Linietsky
2016-05-27
1
-1
/
+4
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-32
/
+32
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-1
/
+1
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-5
/
+5
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-0
/
+219
*
Collada
Juan Linietsky
2014-10-14
1
-0
/
+27
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-7
/
+22
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-0
/
+28
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+753