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path: root/scene/resources/mesh.cpp
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* Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias2018-05-141-3/+1
* CSG Support for Godot!Juan Linietsky2018-04-271-0/+5
* Mesh: fix crash when creating mesh outline from QuadMeshPoommetee Ketson2018-04-011-0/+2
* Expose 'lightmap_unwrap' method to the scripting engine.Saracen2018-01-171-0/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-15/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixes how transform is applied to geometry in UV unwrapJuan Linietsky2017-12-171-3/+4
* -Add lightmapperJuan Linietsky2017-12-141-13/+15
* Fix build in ArrayMeshRémi Verschelde2017-12-091-0/+4
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-1/+208
* Fixed mesh importing when multiple materials are presentDaniel J. Ramirez2017-11-171-4/+6
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-12/+12
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-0/+7
* Update meshes when reimporting,Daniel J. Ramirez2017-11-121-3/+10
* Fix enums bindingsMaxim Sheronov2017-09-131-0/+40
* Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-111-1/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Bind missing ArrayMesh.ARRAY_MAXMarc Gilleron2017-08-271-0/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-25/+25
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-6/+6
* -Ability to set default import presets for typeJuan Linietsky2017-07-231-1/+1
* Moved binds of PRIMITIVE_* contants from ArrayMesh to MeshRalph Minderhoud2017-07-141-8/+11
* Properly exposed material types everywhere.Juan Linietsky2017-06-221-2/+9
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-69/+0
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-2/+2
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+1
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-461/+471
* GDScript bindings for various missing Mesh functions.Ferenc Arn2017-05-181-0/+5
* Revert " 3.0 recompute_aabb on add_surface"Ramesh Ravone2017-04-261-2/+0
* 3.0 recompute_aabb on add_surfaceRamesh Ravone2017-04-261-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-0/+74
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-387/+317
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-2/+2
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-21/+21
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-50/+50
* Type renames:Juan Linietsky2017-01-111-13/+13
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-53/+53
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-23/+23
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-39/+97
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| * fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-2/+4
| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-3/+3
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-10/+92
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-32/+6
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-2/+2
* Remove found dead codePedro J. Estébanez2016-06-071-6/+0
* Changed import workflowJuan Linietsky2016-05-271-1/+4