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mesh.cpp
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Author
Age
Files
Lines
*
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-05-14
1
-3
/
+1
*
CSG Support for Godot!
Juan Linietsky
2018-04-27
1
-0
/
+5
*
Mesh: fix crash when creating mesh outline from QuadMesh
Poommetee Ketson
2018-04-01
1
-0
/
+2
*
Expose 'lightmap_unwrap' method to the scripting engine.
Saracen
2018-01-17
1
-0
/
+2
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-15
/
+5
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixes how transform is applied to geometry in UV unwrap
Juan Linietsky
2017-12-17
1
-3
/
+4
*
-Add lightmapper
Juan Linietsky
2017-12-14
1
-13
/
+15
*
Fix build in ArrayMesh
Rémi Verschelde
2017-12-09
1
-0
/
+4
*
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
1
-1
/
+208
*
Fixed mesh importing when multiple materials are present
Daniel J. Ramirez
2017-11-17
1
-4
/
+6
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-12
/
+12
*
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-14
1
-0
/
+7
*
Update meshes when reimporting,
Daniel J. Ramirez
2017-11-12
1
-3
/
+10
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-0
/
+40
*
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-09-11
1
-1
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Bind missing ArrayMesh.ARRAY_MAX
Marc Gilleron
2017-08-27
1
-0
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-25
/
+25
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-6
/
+6
*
-Ability to set default import presets for type
Juan Linietsky
2017-07-23
1
-1
/
+1
*
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
Ralph Minderhoud
2017-07-14
1
-8
/
+11
*
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
1
-2
/
+9
*
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-16
1
-69
/
+0
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-2
/
+2
*
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-09
1
-0
/
+1
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-461
/
+471
*
GDScript bindings for various missing Mesh functions.
Ferenc Arn
2017-05-18
1
-0
/
+5
*
Revert " 3.0 recompute_aabb on add_surface"
Ramesh Ravone
2017-04-26
1
-2
/
+0
*
3.0 recompute_aabb on add_surface
Ramesh Ravone
2017-04-26
1
-0
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-0
/
+74
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-387
/
+317
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-2
/
+2
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-21
/
+21
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
1
-50
/
+50
*
Type renames:
Juan Linietsky
2017-01-11
1
-13
/
+13
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-53
/
+53
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-23
/
+23
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-39
/
+97
|
\
|
*
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-24
1
-2
/
+4
|
*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-3
/
+3
|
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-10
/
+92
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-32
/
+6
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-2
/
+2
*
Remove found dead code
Pedro J. Estébanez
2016-06-07
1
-6
/
+0
*
Changed import workflow
Juan Linietsky
2016-05-27
1
-1
/
+4
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