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| author | Rémi Verschelde | 2016-07-08 00:32:28 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-07-08 16:47:55 +0200 |
| commit | f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1 (patch) | |
| tree | ef86e39ca4ee986c5ca2888dc96cdfa145a6c2ce /scene/resources/mesh.cpp | |
| parent | d8c31e0e7480906ccf230892b090e3c3cbe1b271 (diff) | |
| download | godot-f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1.tar.gz godot-f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1.tar.zst godot-f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1.zip | |
Diffstat (limited to 'scene/resources/mesh.cpp')
| -rw-r--r-- | scene/resources/mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index a1a1f0a93..921466585 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -30,7 +30,8 @@ #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" -static const char*_array_name[]={ + +static const char* _array_name[]={ "vertex_array", "normal_array", "tangent_array", @@ -847,7 +848,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { } { - int tc=0; DVector<int>::Write ir; DVector<int> indices =arrays[ARRAY_INDEX]; bool has_indices=false; |
