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| author | Maxim Sheronov | 2017-09-12 22:09:06 +0300 |
|---|---|---|
| committer | Maxim Sheronov | 2017-09-13 20:57:07 +0300 |
| commit | 0fffa45158bebeb4aaba1df1d271c000fffbe7f7 (patch) | |
| tree | 369918b0d7c9f367a7396c3584ac84ab550bd103 /scene/resources/mesh.cpp | |
| parent | 69017974beb16dcfa971f9b6f33a4f005be57bef (diff) | |
| download | godot-0fffa45158bebeb4aaba1df1d271c000fffbe7f7.tar.gz godot-0fffa45158bebeb4aaba1df1d271c000fffbe7f7.tar.zst godot-0fffa45158bebeb4aaba1df1d271c000fffbe7f7.zip | |
Diffstat (limited to 'scene/resources/mesh.cpp')
| -rw-r--r-- | scene/resources/mesh.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 04efe8810..db5d87d70 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -422,6 +422,46 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN); + + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); + BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); + + BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); + + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); + + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES); + + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); + + BIND_ENUM_CONSTANT(ARRAY_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_NORMAL); + BIND_ENUM_CONSTANT(ARRAY_TANGENT); + BIND_ENUM_CONSTANT(ARRAY_COLOR); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV); + BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); + BIND_ENUM_CONSTANT(ARRAY_BONES); + BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); + BIND_ENUM_CONSTANT(ARRAY_INDEX); + BIND_ENUM_CONSTANT(ARRAY_MAX); } Mesh::Mesh() { |
