| Commit message (Expand) | Author | Age | Files | Lines |
| * | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito | 2017-07-11 | 1 | -1/+1 |
| * | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 1 | -1/+3 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -4/+104 |
| * | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 1 | -43/+205 |
| * | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | 2017-07-03 | 1 | -2/+2 |
| * | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -3/+3 |
| * | Usability improvements for folding. Unfortunately SpatialMaterial broke compa... | Juan Linietsky | 2017-06-25 | 1 | -6/+6 |
| * | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 1 | -2/+0 |
| * | fix bug related to unshaded materials not working on MSVC. Not cleanest solut... | Juan Linietsky | 2017-06-15 | 1 | -0/+2 |
| * | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 1 | -30/+38 |
| * | Added depth texture support (using parallax) to default material. | Juan Linietsky | 2017-06-04 | 1 | -29/+132 |
| * | Rework shading modes and change location of light shader | Juan Linietsky | 2017-06-01 | 1 | -1/+7 |
| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -63/+34 |
| * | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 1 | -3/+3 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -146/+401 |
| * | Fix typo in FixedSpatialMaterial | Andreas Haas | 2017-04-06 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -550/+496 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -1/+1 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -64/+64 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -59/+59 |
| * | Use property convention introduced in b085c4 (_ rather than / as separator). | Ferenc Arn | 2017-01-18 | 1 | -1/+1 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -59/+77 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -64/+64 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -355/+889 |
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| | * | Add a metallic mode | Juan Linietsky | 2017-01-02 | 1 | -4/+64 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -11/+26 |
| | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -34/+234 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -1/+1 |
| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -6/+63 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -3/+751 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -549/+3 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | Could not use pre multiply alpha for material in editor | Kyle Luce | 2016-07-17 | 1 | -1/+1 |
| * | classref: Fix arg name for is_action_pressed/released | Rémi Verschelde | 2016-07-08 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | 2015-12-14 | 1 | -2/+2 |
| * | Fix shader loading, making possible load .shd and .sgp from editor | Franklin Sobrinho | 2015-11-27 | 1 | -0/+2 |
| * | Bind missing FixedMaterial constants, fixes #2628 | Franklin Sobrinho | 2015-10-19 | 1 | -1/+5 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | fix crash when deleting shader from material, fixes #1631 | Juan Linietsky | 2015-04-07 | 1 | -1/+1 |
| * | added missing set_shader_param functions | Juan Linietsky | 2015-02-11 | 1 | -1/+1 |
| * | -fix shader param names broken issue on code completion | Juan Linietsky | 2015-01-14 | 1 | -1/+1 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -120/+21 |
| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -1/+1 |
| * | New Code Completion | Juan Linietsky | 2014-12-16 | 1 | -0/+16 |
| * | -Much improvement to baked light baker | Juan Linietsky | 2014-10-27 | 1 | -0/+4 |
| * | Little Bits | Juan Linietsky | 2014-10-12 | 1 | -3/+13 |
| * | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -2/+6 |
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -87/+37 |