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path: root/scene/resources/material.cpp
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* Merge pull request #18374 from JFonS/fix_particles_animationJuan Linietsky2018-05-081-1/+1
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| * Fix particle animation controlsJFonS2018-04-231-1/+1
* | Added flag on SpatialMaterial to disable shadowsJFonS2018-03-291-1/+5
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* Fix typos with codespellluz.paz2018-02-211-3/+3
* Added refraction possibility for triplanar uv modeChaosus2018-02-151-3/+6
* Merge pull request #15629 from endragor/fix-shader-propertyRémi Verschelde2018-01-121-1/+1
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| * Fix Material's shader property bindingRuslan Mustakov2018-01-121-1/+1
* | Make burley default for materials, fixes #15054Juan Linietsky2018-01-121-1/+1
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* Bind many more properties to scriptsBojidar Marinov2018-01-121-31/+17
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky2017-12-261-1/+1
* -Add lightmapperJuan Linietsky2017-12-141-4/+15
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* -Fix particles with size==0, closes #13931Juan Linietsky2017-12-061-0/+12
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-0/+6
* Switch to textureLod for parallax offset, avoids errors on UWP.Juan Linietsky2017-11-271-3/+3
* -Ability to choose operator for emission, closes #10441Juan Linietsky2017-11-151-1/+26
* fix a 'proximity_fade_distacne' typo in materialJakub Grzesik2017-10-251-1/+1
* Revert "Rename Schlick GGX to GGX."Rémi Verschelde2017-10-231-4/+4
* Rename Schlick GGX to GGX.Ferenc Arn2017-10-211-4/+4
* Fix spatial shader conversion with textureHiroshi Ogawa2017-10-191-0/+9
* Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky2017-10-011-3/+3
* Added light affect parameter to baked AOJuan Linietsky2017-09-231-0/+21
* Fixes to rim parameter in shaderJuan Linietsky2017-09-231-4/+4
* Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky2017-09-221-0/+6
* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-1/+115
* Material: fix priority not intPoommetee Ketson2017-09-111-4/+4
* hide next pass for material types that make it pointless, closes #10686Juan Linietsky2017-09-051-0/+11
* Added transmission shader parameter.Juan Linietsky2017-09-031-2/+42
* Made triplanar local space by default, world space optionally, closes #10159Juan Linietsky2017-09-021-24/+26
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-4/+31
* Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky2017-08-311-1/+1
* Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde2017-08-311-6/+6
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| * Fix UV calculation for spritesheet in particlesMaxim Sheronov2017-08-231-6/+6
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* | Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-0/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-72/+72
* Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky2017-08-171-1/+2
* Merge pull request #10194 from Keetz/update-default-valuesRémi Verschelde2017-08-111-2/+2
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| * Updated default values in SpatialMaterial and EnvironmentRasmus Ketelsen2017-08-091-2/+2
* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-7/+7
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* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-7/+83
* -Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky2017-08-021-9/+100
* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-3/+3
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| * Add object type hint for docsPoommetee Ketson2017-07-231-3/+3
* | Several changes to better run in mobile.Juan Linietsky2017-07-221-0/+10
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* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-1/+1
* Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-081-1/+3
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-4/+104