| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #18374 from JFonS/fix_particles_animation | Juan Linietsky | 2018-05-08 | 1 | -1/+1 |
| |\ |
|
| | * | Fix particle animation controls | JFonS | 2018-04-23 | 1 | -1/+1 |
| * | | Added flag on SpatialMaterial to disable shadows | JFonS | 2018-03-29 | 1 | -1/+5 |
| |/ |
|
| * | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -3/+3 |
| * | Added refraction possibility for triplanar uv mode | Chaosus | 2018-02-15 | 1 | -3/+6 |
| * | Merge pull request #15629 from endragor/fix-shader-property | Rémi Verschelde | 2018-01-12 | 1 | -1/+1 |
| |\ |
|
| | * | Fix Material's shader property binding | Ruslan Mustakov | 2018-01-12 | 1 | -1/+1 |
| * | | Make burley default for materials, fixes #15054 | Juan Linietsky | 2018-01-12 | 1 | -1/+1 |
| |/ |
|
| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -31/+17 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 2017-12-26 | 1 | -1/+1 |
| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -4/+15 |
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -2/+2 |
| * | -Fix particles with size==0, closes #13931 | Juan Linietsky | 2017-12-06 | 1 | -0/+12 |
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -0/+6 |
| * | Switch to textureLod for parallax offset, avoids errors on UWP. | Juan Linietsky | 2017-11-27 | 1 | -3/+3 |
| * | -Ability to choose operator for emission, closes #10441 | Juan Linietsky | 2017-11-15 | 1 | -1/+26 |
| * | fix a 'proximity_fade_distacne' typo in material | Jakub Grzesik | 2017-10-25 | 1 | -1/+1 |
| * | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 1 | -4/+4 |
| * | Rename Schlick GGX to GGX. | Ferenc Arn | 2017-10-21 | 1 | -4/+4 |
| * | Fix spatial shader conversion with texture | Hiroshi Ogawa | 2017-10-19 | 1 | -0/+9 |
| * | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi... | Juan Linietsky | 2017-10-01 | 1 | -3/+3 |
| * | Added light affect parameter to baked AO | Juan Linietsky | 2017-09-23 | 1 | -0/+21 |
| * | Fixes to rim parameter in shader | Juan Linietsky | 2017-09-23 | 1 | -4/+4 |
| * | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky | 2017-09-22 | 1 | -0/+6 |
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -1/+115 |
| * | Material: fix priority not int | Poommetee Ketson | 2017-09-11 | 1 | -4/+4 |
| * | hide next pass for material types that make it pointless, closes #10686 | Juan Linietsky | 2017-09-05 | 1 | -0/+11 |
| * | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 1 | -2/+42 |
| * | Made triplanar local space by default, world space optionally, closes #10159 | Juan Linietsky | 2017-09-02 | 1 | -24/+26 |
| * | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -4/+31 |
| * | Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 | Juan Linietsky | 2017-08-31 | 1 | -1/+1 |
| * | Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet | Rémi Verschelde | 2017-08-31 | 1 | -6/+6 |
| |\ |
|
| | * | Fix UV calculation for spritesheet in particles | Maxim Sheronov | 2017-08-23 | 1 | -6/+6 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -0/+1 |
| |/ |
|
| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -72/+72 |
| * | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | 2017-08-17 | 1 | -1/+2 |
| * | Merge pull request #10194 from Keetz/update-default-values | Rémi Verschelde | 2017-08-11 | 1 | -2/+2 |
| |\ |
|
| | * | Updated default values in SpatialMaterial and Environment | Rasmus Ketelsen | 2017-08-09 | 1 | -2/+2 |
| * | | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -7/+7 |
| |/ |
|
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -7/+83 |
| * | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | 2017-08-02 | 1 | -9/+100 |
| * | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | 2017-07-24 | 1 | -3/+3 |
| |\ |
|
| | * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 1 | -3/+3 |
| * | | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -0/+10 |
| |/ |
|
| * | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito | 2017-07-11 | 1 | -1/+1 |
| * | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 1 | -1/+3 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -4/+104 |