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authorBojidar Marinov2018-01-12 00:35:12 +0200
committerBojidar Marinov2018-01-12 00:58:14 +0200
commit9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5 (patch)
tree805b828de2c1b899392245dbf77d45c4450664c8 /scene/resources/material.cpp
parentc1c17b04bd5090503416cef24b4da9209d5cf563 (diff)
downloadgodot-9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5.tar.gz
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Bind many more properties to scripts
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp48
1 files changed, 17 insertions, 31 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 28d550869..d9ae91220 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -103,25 +103,19 @@ Material::~Material() {
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == SceneStringNames::get_singleton()->shader) {
- set_shader(p_value);
- return true;
- } else {
-
- if (shader.is_valid()) {
+ if (shader.is_valid()) {
- StringName pr = shader->remap_param(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- }
- if (pr) {
- VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value);
- return true;
+ StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/") == 0) { //backwards compatibility
+ pr = n.substr(6, n.length());
}
}
+ if (pr) {
+ VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value);
+ return true;
+ }
}
return false;
@@ -129,20 +123,12 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == SceneStringNames::get_singleton()->shader) {
-
- r_ret = get_shader();
- return true;
+ if (shader.is_valid()) {
- } else {
-
- if (shader.is_valid()) {
-
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr);
- return true;
- }
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr);
+ return true;
}
}
@@ -151,8 +137,6 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"));
-
if (!shader.is_null()) {
shader->get_param_list(p_list);
@@ -193,6 +177,8 @@ void ShaderMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader);
ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param);
ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"), "set_shader", "get_shader");
}
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {