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| author | Juan Linietsky | 2017-06-15 10:36:00 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-15 10:36:00 -0300 |
| commit | da14225ad8aeb58583f39ca1938f5530ea1b7e77 (patch) | |
| tree | cb74f453e8be8a4cd384d20c0363fc22232228c4 /scene/resources/material.cpp | |
| parent | 47b34bf79be1ba2fe4a99c8931732efac68a0b87 (diff) | |
| download | godot-da14225ad8aeb58583f39ca1938f5530ea1b7e77.tar.gz godot-da14225ad8aeb58583f39ca1938f5530ea1b7e77.tar.zst godot-da14225ad8aeb58583f39ca1938f5530ea1b7e77.zip | |
fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.
Diffstat (limited to 'scene/resources/material.cpp')
| -rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index ce8832553..a6927f13b 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1370,6 +1370,8 @@ void SpatialMaterial::_bind_methods() { BIND_CONSTANT(BILLBOARD_ENABLED); BIND_CONSTANT(BILLBOARD_FIXED_Y); BIND_CONSTANT(BILLBOARD_PARTICLES); + + } SpatialMaterial::SpatialMaterial() |
