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path: root/scene/resources/environment.cpp
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* Bind many more properties to scriptsBojidar Marinov2018-01-121-4/+4
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* found via cppcheck:firefly24422018-01-031-1/+1
| | | | | | | remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Set ambient contribution by default to 1, fixes #11850Juan Linietsky2017-11-121-1/+2
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* Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindingsBastiaan Olij2017-10-231-0/+5
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* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-16/+52
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* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky2017-09-291-11/+10
| | | | Closes #9186
* Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-3/+4
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* -Fixed screen edge SSAO filter, fixes #9678Juan Linietsky2017-08-291-4/+4
| | | | | -Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-17/+20
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* Fix console warning: Condition !env is trueM.H. Alkotob2017-08-141-2/+2
| | | | The trivial yet astute fix was suggested by @bojidar-bg in IRC. Compiling confirms it does the job, so thought I'd push a PR.
* Merge pull request #10194 from Keetz/update-default-valuesRémi Verschelde2017-08-111-1/+1
|\ | | | | Updated default values in SpatialMaterial and Environment
| * Updated default values in SpatialMaterial and EnvironmentRasmus Ketelsen2017-08-091-1/+1
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* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
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* Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-261-0/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
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* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-2/+0
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-19/+19
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* Implemented environment arrays for skybox reflection and roughness, quality ↵Juan Linietsky2017-07-041-1/+1
| | | | increase is enormous.
* Environment: remove ssr_accel property, fix typoPoommetee Ketson2017-06-241-2/+1
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* Cleaned up Screen Space Reflections, closes #8119Juan Linietsky2017-06-161-5/+2
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* Fixes to SSR, WIP.Juan Linietsky2017-06-161-33/+22
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* Fog is complete!Juan Linietsky2017-06-071-0/+239
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* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-38/+38
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* Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky2017-05-251-35/+35
| | | | eventually, but hope not.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-485/+435
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-114/+114
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-63/+63
| | | | This saves typing and is a step towards fixing #56
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+0
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-63/+73
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-114/+114
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-193/+943
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * DOF blur, near and far fields..Juan Linietsky2016-12-101-8/+190
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| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-6/+159
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| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-21/+20
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| * Support for SSAOJuan Linietsky2016-12-041-0/+142
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| * Screen space reflection effectJuan Linietsky2016-11-291-0/+120
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| * working reflection probes!!Juan Linietsky2016-11-191-5/+4
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| * -Many many fixesJuan Linietsky2016-10-291-0/+224
| | | | | | | | -Gizmos work again
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-13/+14
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| * More scene work, can display a skyboxJuan Linietsky2016-10-211-1/+174
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-244/+1
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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