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| author | Juan Linietsky | 2016-10-03 16:33:42 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-03 21:35:16 +0200 |
| commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
| tree | a817195c08d4713a70ca014a3f63f5937934fe36 /scene/resources/environment.cpp | |
| parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) | |
| download | godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.zst godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.zip | |
Diffstat (limited to 'scene/resources/environment.cpp')
| -rw-r--r-- | scene/resources/environment.cpp | 245 |
1 files changed, 1 insertions, 244 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 4551aff0e..6fecdef59 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -28,59 +28,7 @@ /*************************************************************************/ #include "environment.h" #include "texture.h" -void Environment::set_background(BG p_bg) { - ERR_FAIL_INDEX(p_bg,BG_MAX); - bg_mode=p_bg; - VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg)); -} - -Environment::BG Environment::get_background() const{ - - return bg_mode; -} - -void Environment::set_background_param(BGParam p_param, const Variant& p_value){ - - ERR_FAIL_INDEX(p_param,BG_PARAM_MAX); - bg_param[p_param]=p_value; - VS::get_singleton()->environment_set_background_param(environment,VS::EnvironmentBGParam(p_param),p_value); - -} -Variant Environment::get_background_param(BGParam p_param) const{ - - ERR_FAIL_INDEX_V(p_param,BG_PARAM_MAX,Variant()); - return bg_param[p_param]; - -} - -void Environment::set_enable_fx(Fx p_effect,bool p_enabled){ - - ERR_FAIL_INDEX(p_effect,FX_MAX); - fx_enabled[p_effect]=p_enabled; - VS::get_singleton()->environment_set_enable_fx(environment,VS::EnvironmentFx(p_effect),p_enabled); - -} -bool Environment::is_fx_enabled(Fx p_effect) const{ - - ERR_FAIL_INDEX_V(p_effect,FX_MAX,false); - return fx_enabled[p_effect]; - -} - -void Environment::fx_set_param(FxParam p_param,const Variant& p_value){ - - ERR_FAIL_INDEX(p_param,FX_PARAM_MAX); - fx_param[p_param]=p_value; - VS::get_singleton()->environment_fx_set_param(environment,VS::EnvironmentFxParam(p_param),p_value); - -} -Variant Environment::fx_get_param(FxParam p_param) const{ - - ERR_FAIL_INDEX_V(p_param,FX_PARAM_MAX,Variant()); - return fx_param[p_param]; - -} RID Environment::get_rid() const { @@ -89,160 +37,6 @@ RID Environment::get_rid() const { void Environment::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_background","bgmode"),&Environment::set_background); - ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background); - - ObjectTypeDB::bind_method(_MD("set_background_param","param","value"),&Environment::set_background_param); - ObjectTypeDB::bind_method(_MD("get_background_param","param"),&Environment::get_background_param); - - ObjectTypeDB::bind_method(_MD("set_enable_fx","effect","enabled"),&Environment::set_enable_fx); - ObjectTypeDB::bind_method(_MD("is_fx_enabled","effect"),&Environment::is_fx_enabled); - - ObjectTypeDB::bind_method(_MD("fx_set_param","param","value"),&Environment::fx_set_param); - ObjectTypeDB::bind_method(_MD("fx_get_param","param"),&Environment::fx_get_param); - - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"ambient_light/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_AMBIENT_LIGHT); - ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"ambient_light/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_COLOR); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"ambient_light/energy",PROPERTY_HINT_RANGE,"0,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_ENERGY); - - - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fxaa/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FXAA); - - ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Canvas"),_SCS("set_background"),_SCS("get_background")); - ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR); - ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE); - ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW); - ADD_PROPERTYI( PropertyInfo(Variant::INT,"background/canvas_max_layer"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CANVAS_MAX_LAYER); - - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW); - ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_scale",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_strength",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH); - ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,SoftLight"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR); - ADD_PROPERTYI( PropertyInfo(Variant::INT,"dof_blur/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/begin",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/range",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"hdr/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_HDR); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/tonemapper",PROPERTY_HINT_ENUM,"Linear,Log,Reinhardt,ReinhardtAutoWhite"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_TONEMAPPER); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/white",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_WHITE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_treshold",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_scale",PROPERTY_HINT_RANGE,"0.00,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/min_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/max_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure_adj_speed",PROPERTY_HINT_RANGE,"0.001,64,0.001"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FOG); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/begin",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN); - ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/begin_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR); - ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/end_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/bg"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BG); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"bcs/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_BCS); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"srgb/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_SRGB); - - - - - -/* - FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES, - FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT, - FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES, - FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN, - FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END, - FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE, - FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE, - FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD, - FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE, - FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE, - FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE, - FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, - FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN, - FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION, - FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR, - FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR, - FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG, - FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE, - FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE, - FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE, - FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE, - FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX -*/ - - BIND_CONSTANT( BG_KEEP ); - BIND_CONSTANT( BG_DEFAULT_COLOR ); - BIND_CONSTANT( BG_COLOR ); - BIND_CONSTANT( BG_TEXTURE ); - BIND_CONSTANT( BG_CUBEMAP ); - BIND_CONSTANT( BG_CANVAS ); - BIND_CONSTANT( BG_MAX ); - - BIND_CONSTANT( BG_PARAM_CANVAS_MAX_LAYER ); - BIND_CONSTANT( BG_PARAM_COLOR ); - BIND_CONSTANT( BG_PARAM_TEXTURE ); - BIND_CONSTANT( BG_PARAM_CUBEMAP ); - BIND_CONSTANT( BG_PARAM_ENERGY ); - BIND_CONSTANT( BG_PARAM_GLOW ); - BIND_CONSTANT( BG_PARAM_MAX ); - - - BIND_CONSTANT( FX_AMBIENT_LIGHT ); - BIND_CONSTANT( FX_FXAA ); - BIND_CONSTANT( FX_GLOW ); - BIND_CONSTANT( FX_DOF_BLUR ); - BIND_CONSTANT( FX_HDR ); - BIND_CONSTANT( FX_FOG ); - BIND_CONSTANT( FX_BCS); - BIND_CONSTANT( FX_SRGB ); - BIND_CONSTANT( FX_MAX ); - - - BIND_CONSTANT( FX_BLUR_BLEND_MODE_ADDITIVE ); - BIND_CONSTANT( FX_BLUR_BLEND_MODE_SCREEN ); - BIND_CONSTANT( FX_BLUR_BLEND_MODE_SOFTLIGHT ); - - BIND_CONSTANT( FX_HDR_TONE_MAPPER_LINEAR ); - BIND_CONSTANT( FX_HDR_TONE_MAPPER_LOG ); - BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT ); - BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE ); - - BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_COLOR ); - BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_ENERGY ); - BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES ); - BIND_CONSTANT( FX_PARAM_GLOW_BLUR_SCALE ); - BIND_CONSTANT( FX_PARAM_GLOW_BLUR_STRENGTH ); - BIND_CONSTANT( FX_PARAM_GLOW_BLUR_BLEND_MODE ); - BIND_CONSTANT( FX_PARAM_GLOW_BLOOM); - BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD); - BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES ); - BIND_CONSTANT( FX_PARAM_DOF_BLUR_BEGIN ); - BIND_CONSTANT( FX_PARAM_DOF_BLUR_RANGE ); - BIND_CONSTANT( FX_PARAM_HDR_TONEMAPPER); - BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE ); - BIND_CONSTANT( FX_PARAM_HDR_WHITE ); - BIND_CONSTANT( FX_PARAM_HDR_GLOW_TRESHOLD ); - BIND_CONSTANT( FX_PARAM_HDR_GLOW_SCALE ); - BIND_CONSTANT( FX_PARAM_HDR_MIN_LUMINANCE ); - BIND_CONSTANT( FX_PARAM_HDR_MAX_LUMINANCE ); - BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED ); - BIND_CONSTANT( FX_PARAM_FOG_BEGIN ); - BIND_CONSTANT( FX_PARAM_FOG_ATTENUATION ); - BIND_CONSTANT( FX_PARAM_FOG_BEGIN_COLOR ); - BIND_CONSTANT( FX_PARAM_FOG_END_COLOR ); - BIND_CONSTANT( FX_PARAM_FOG_BG ); - BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS ); - BIND_CONSTANT( FX_PARAM_BCS_CONTRAST ); - BIND_CONSTANT( FX_PARAM_BCS_SATURATION ); - BIND_CONSTANT( FX_PARAM_MAX ); } @@ -250,45 +44,8 @@ Environment::Environment() { environment = VS::get_singleton()->environment_create(); - set_background(BG_DEFAULT_COLOR); - set_background_param(BG_PARAM_COLOR,Color(0,0,0)); - set_background_param(BG_PARAM_TEXTURE,Ref<ImageTexture>()); - set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>()); - set_background_param(BG_PARAM_ENERGY,1.0); - set_background_param(BG_PARAM_SCALE,1.0); - set_background_param(BG_PARAM_GLOW,0.0); - - for(int i=0;i<FX_MAX;i++) - set_enable_fx(Fx(i),false); - - fx_set_param(FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0,0,0)); - fx_set_param(FX_PARAM_AMBIENT_LIGHT_ENERGY,1.0); - fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1); - fx_set_param(FX_PARAM_GLOW_BLUR_SCALE,1); - fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH,1); - fx_set_param(FX_PARAM_GLOW_BLOOM,0.0); - fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5); - fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1); - fx_set_param(FX_PARAM_DOF_BLUR_BEGIN,100.0); - fx_set_param(FX_PARAM_DOF_BLUR_RANGE,10.0); - fx_set_param(FX_PARAM_HDR_TONEMAPPER,FX_HDR_TONE_MAPPER_LINEAR); - fx_set_param(FX_PARAM_HDR_EXPOSURE,0.4); - fx_set_param(FX_PARAM_HDR_WHITE,1.0); - fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD,0.95); - fx_set_param(FX_PARAM_HDR_GLOW_SCALE,0.2); - fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE,0.4); - fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE,8.0); - fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,0.5); - fx_set_param(FX_PARAM_FOG_BEGIN,100.0); - fx_set_param(FX_PARAM_FOG_ATTENUATION,1.0); - fx_set_param(FX_PARAM_FOG_BEGIN_COLOR,Color(0,0,0)); - fx_set_param(FX_PARAM_FOG_END_COLOR,Color(0,0,0)); - fx_set_param(FX_PARAM_FOG_BG,true); - fx_set_param(FX_PARAM_BCS_BRIGHTNESS,1.0); - fx_set_param(FX_PARAM_BCS_CONTRAST,1.0); - fx_set_param(FX_PARAM_BCS_SATURATION,1.0); - } + Environment::~Environment() { VS::get_singleton()->free(environment); 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