| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Set ambient contribution by default to 1, fixes #11850 | Juan Linietsky | 2017-11-12 | 1 | -1/+2 |
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| * | Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindings | Bastiaan Olij | 2017-10-23 | 1 | -0/+5 |
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| * | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 1 | -16/+52 |
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| * | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | 2017-09-29 | 1 | -11/+10 |
| | | | | | Closes #9186 | ||||
| * | Ability to use a sky for reflection together with a background color. | Juan Linietsky | 2017-09-07 | 1 | -3/+4 |
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| * | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | 2017-08-29 | 1 | -4/+4 |
| | | | | | | -Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -17/+20 |
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| * | Fix console warning: Condition !env is true | M.H. Alkotob | 2017-08-14 | 1 | -2/+2 |
| | | | | | The trivial yet astute fix was suggested by @bojidar-bg in IRC. Compiling confirms it does the job, so thought I'd push a PR. | ||||
| * | Merge pull request #10194 from Keetz/update-default-values | Rémi Verschelde | 2017-08-11 | 1 | -1/+1 |
| |\ | | | | | Updated default values in SpatialMaterial and Environment | ||||
| | * | Updated default values in SpatialMaterial and Environment | Rasmus Ketelsen | 2017-08-09 | 1 | -1/+1 |
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| * | | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -4/+4 |
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| * | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | 2017-07-26 | 1 | -0/+1 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -2/+2 |
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| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+0 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -19/+19 |
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| * | Implemented environment arrays for skybox reflection and roughness, quality ↵ | Juan Linietsky | 2017-07-04 | 1 | -1/+1 |
| | | | | | increase is enormous. | ||||
| * | Environment: remove ssr_accel property, fix typo | Poommetee Ketson | 2017-06-24 | 1 | -2/+1 |
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| * | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky | 2017-06-16 | 1 | -5/+2 |
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| * | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 1 | -33/+22 |
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| * | Fog is complete! | Juan Linietsky | 2017-06-07 | 1 | -0/+239 |
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| * | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 1 | -38/+38 |
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| * | Removed skybox support, added panorama support. Skybox support may come back ↵ | Juan Linietsky | 2017-05-25 | 1 | -35/+35 |
| | | | | | eventually, but hope not. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -485/+435 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -114/+114 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -63/+63 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+0 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -63/+73 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -114/+114 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -193/+943 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 1 | -8/+190 |
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| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 1 | -6/+159 |
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| | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 1 | -21/+20 |
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| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -0/+142 |
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| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -0/+120 |
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| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -5/+4 |
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| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -0/+224 |
| | | | | | | | | | -Gizmos work again | ||||
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -13/+14 |
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| | * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -1/+174 |
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| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -244/+1 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| |/ | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -3/+4 |
| | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | ||||
| * | fix_environment_ressource_cubemap_support | yg2f | 2015-01-10 | 1 | -1/+1 |
| | | | | | | | this fix goes hands in hands with #1170. Cubemap ressources can be loaded and created into an Environment ressource. | ||||
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -4/+22 |
| | | | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo | ||||
| * | More 3D Work | Juan Linietsky | 2014-06-16 | 1 | -5/+4 |
| | | | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug | ||||
