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path: root/scene/register_scene_types.cpp
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* -Add root motion support in AnimationTree.HEADmirrorJuan Linietsky2018-06-261-1/+5
| | | | -Add RootMotionView, to debug root motion in 3D (disabled in runtime)
* renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky2018-06-251-2/+2
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* added BlendSpace1D editor pluginThomas Herzog2018-06-251-2/+2
| | | | | This commit also fixes a crash in the BlendSpace2D as well as correct the drawing of the x-zero indicator in the BlendSpace2D editor plugin.
* added AnimationBlendSpace1DThomas Herzog2018-06-251-0/+2
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* rename BlendSpace to BlendSpace2DThomas Herzog2018-06-251-2/+2
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* State machine animation nodeJuan Linietsky2018-06-251-0/+3
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* Animation Blend SpacesJuan Linietsky2018-06-211-0/+3
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* -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-0/+15
| | | | -Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
* Up vector implementation and OrientedPathFollow.danilo22052018-05-201-0/+1
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* Implemented ragdollAndreaCatania2018-05-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
* WIP Polygon2D weight editingJuan Linietsky2018-05-021-0/+3
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* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+2
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* BMFont loading direct support from .fnt files.Juan Linietsky2018-01-161-0/+8
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #15186 from GodotExplorer/default-themeRémi Verschelde2018-01-041-35/+39
|\ | | | | Fix errors with custom theme and custom font in project settings.
| * Fix errors with custom default theme and custom fonts.geequlim2017-12-301-35/+39
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* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* A promise is a promise, so added ability to load and save shaders as text ↵Juan Linietsky2017-12-261-0/+16
| | | | files, closes #14431
* Make dynamic font oversampling fully dynamic.Juan Linietsky2017-12-191-0/+4
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* Expose Range, ScrollBar and Slider as virtual.Daniel J. Ramirez2017-12-171-3/+3
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* -Add lightmapperJuan Linietsky2017-12-141-0/+3
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* Added a higher level wrapper for proxy textureJuan Linietsky2017-12-041-0/+1
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* Remove get_default_video_mode definition on OSX/iOSRémi Verschelde2017-11-091-1/+1
| | | | | | | | It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently.
* Add missing StyleBoxLine bindingsanikoyes2017-10-301-0/+1
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* Finished transition of Patch9Rect to NinePatchRectIndah Sylvia2017-10-241-1/+1
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* Fix disable_3d=yes compile errorsmrezai2017-10-221-3/+6
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* Merge pull request #11954 from neikeq/dIgnacio Etcheverry2017-10-111-0/+7
|\ | | | | Added 'exposed' field to ClassInfo for registered classes
| * Adds 'exposed' field to ClassInfoIgnacio Etcheverry2017-10-091-0/+7
| | | | | | | | | | | | This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed.
* | Fix crash when a custom theme can't be loadedMarcelo Fernandez2017-10-051-1/+6
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* Added to kinematicbody2d the copy and paste of the API friendler of ↵Aron de Castro2017-09-101-0/+1
| | | | KinematicBody
* Remove dead ButtonGroup codeRémi Verschelde2017-09-061-1/+0
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* -Changed KinematicBody API yet again to make it friendlierJuan Linietsky2017-09-041-0/+1
| | | | -Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
* Dead code tells no talesRémi Verschelde2017-08-271-2/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-147/+79
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* -Massive clean up to gizmosJuan Linietsky2017-08-261-4/+3
| | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* Added ARVRAnchor support and a few small enhancementsBastiaanOlij2017-08-031-0/+1
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* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-1/+6
| | | | | | Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
| | | | -Added system for feature overrides, it's pretty cool :)
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-4/+11
| | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
| | | | -Fixded BackBuffercopy object
* Added Curve resourceMarc Gilleron2017-06-241-0/+1
| | | | | | - New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+4
| | | | Added back CanvasItemMaterial
* 2D GPU Particles working..Juan Linietsky2017-06-211-1/+1
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* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-1/+3
| | | | -Added ability for Area2D to redirect positional sound to a specific audio bus
* Complete changing of resource extensionsGeorge Marques2017-06-161-1/+1
| | | | Some places were missing in e42d59f.
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-6/+10
| | | | | | | | | | | | | Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
* get rid of button arrayJuan Linietsky2017-06-141-4/+1
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* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+3
| | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
* -Added .hdr format supportJuan Linietsky2017-05-281-1/+2
| | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant