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| author | Juan Linietsky | 2018-06-18 22:10:48 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2018-06-18 22:12:08 -0300 |
| commit | 0a1c1c660fc6aa0689816e85f2b6791c225c6d63 (patch) | |
| tree | 3907bed5d82fec145f771c713999418bd96ab5ef /scene/register_scene_types.cpp | |
| parent | 5c5aafabecfeaa056cae4c3a7fbaa1c52f147930 (diff) | |
| download | godot-0a1c1c660fc6aa0689816e85f2b6791c225c6d63.tar.gz godot-0a1c1c660fc6aa0689816e85f2b6791c225c6d63.tar.zst godot-0a1c1c660fc6aa0689816e85f2b6791c225c6d63.zip | |
Diffstat (limited to 'scene/register_scene_types.cpp')
| -rw-r--r-- | scene/register_scene_types.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 2f3d4df32..b455fa351 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -63,6 +63,8 @@ #include "scene/2d/tile_map.h" #include "scene/2d/visibility_notifier_2d.h" #include "scene/2d/y_sort.h" +#include "scene/animation/animation_blend_tree.h" +#include "scene/animation/animation_graph_player.h" #include "scene/animation/animation_player.h" #include "scene/animation/animation_tree_player.h" #include "scene/animation/tween.h" @@ -382,6 +384,19 @@ void register_scene_types() { ClassDB::register_class<NavigationMesh>(); ClassDB::register_class<Navigation>(); + ClassDB::register_class<AnimationGraphPlayer>(); + ClassDB::register_class<AnimationNode>(); + ClassDB::register_class<AnimationNodeBlendTree>(); + ClassDB::register_class<AnimationNodeOutput>(); + ClassDB::register_class<AnimationNodeOneShot>(); + ClassDB::register_class<AnimationNodeAnimation>(); + ClassDB::register_class<AnimationNodeAdd>(); + ClassDB::register_class<AnimationNodeBlend2>(); + ClassDB::register_class<AnimationNodeBlend3>(); + ClassDB::register_class<AnimationNodeTimeScale>(); + ClassDB::register_class<AnimationNodeTimeSeek>(); + ClassDB::register_class<AnimationNodeTransition>(); + OS::get_singleton()->yield(); //may take time to init ClassDB::register_virtual_class<CollisionObject>(); |
