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authorgeequlim2017-12-30 16:11:00 +0800
committergeequlim2017-12-30 17:30:37 +0800
commitbd0a9f4bd607a324eb2220502a506abad5f33c10 (patch)
tree977f00361887950090ce450e4b79a4060bbc2e63 /scene/register_scene_types.cpp
parent99960d929435423b25e9bfb55051af60edbfcca9 (diff)
downloadgodot-bd0a9f4bd607a324eb2220502a506abad5f33c10.tar.gz
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Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp74
1 files changed, 39 insertions, 35 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0c8837ee1..633e46896 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -220,31 +220,17 @@ void register_scene_types() {
resource_loader_theme = memnew(ResourceFormatLoaderTheme);
ResourceLoader::add_resource_format_loader(resource_loader_theme);
- bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String theme_path = GLOBAL_DEF("gui/theme/custom", "");
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ resource_saver_text = memnew(ResourceFormatSaverText);
+ ResourceSaver::add_resource_format_saver(resource_saver_text, true);
- bool has_theme = false;
- if (theme_path != String()) {
- Ref<Theme> theme = ResourceLoader::load(theme_path);
- if (theme.is_valid()) {
- Theme::set_default(theme);
- has_theme = true;
- } else {
- ERR_PRINTS("Error loading custom theme '" + theme_path + "'");
- }
- }
+ resource_loader_text = memnew(ResourceFormatLoaderText);
+ ResourceLoader::add_resource_format_loader(resource_loader_text, true);
- if (!has_theme) {
- Ref<Font> font;
- if (font_path != String()) {
- font = ResourceLoader::load(font_path);
- }
- make_default_theme(default_theme_hidpi, font);
- }
+ resource_saver_shader = memnew(ResourceFormatSaverShader);
+ ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
+
+ resource_loader_shader = memnew(ResourceFormatLoaderShader);
+ ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
OS::get_singleton()->yield(); //may take time to init
@@ -604,24 +590,42 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
- resource_saver_text = memnew(ResourceFormatSaverText);
- ResourceSaver::add_resource_format_saver(resource_saver_text, true);
-
- resource_loader_text = memnew(ResourceFormatLoaderText);
- ResourceLoader::add_resource_format_loader(resource_loader_text, true);
-
- resource_saver_shader = memnew(ResourceFormatSaverShader);
- ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
-
- resource_loader_shader = memnew(ResourceFormatLoaderShader);
- ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
-
for (int i = 0; i < 20; i++) {
GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), "");
}
+
+ bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ String theme_path = GLOBAL_DEF("gui/theme/custom", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ Ref<Font> font;
+ if (font_path != String()) {
+ font = ResourceLoader::load(font_path);
+ if (!font.is_valid()) {
+ ERR_PRINTS("Error loading custom font '" + font_path + "'");
+ }
+ }
+
+ // Always make the default theme to avoid invalid default font/icon/style in the given theme
+ make_default_theme(default_theme_hidpi, font);
+
+ if (theme_path != String()) {
+ Ref<Theme> theme = ResourceLoader::load(theme_path);
+ if (theme.is_valid()) {
+ Theme::set_default(theme);
+ if (font.is_valid()) {
+ Theme::set_default_font(font);
+ }
+ } else {
+ ERR_PRINTS("Error loading custom theme '" + theme_path + "'");
+ }
+ }
}
void unregister_scene_types() {