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* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-1/+15
* -Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky2017-01-091-0/+1
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-1/+0
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Guard agains duplicate calling of _ready when instanced in _enter_treeBojidar Marinov2016-11-171-0/+1
* Refactor node naming APIs used by editorPedro J. Estébanez2016-10-081-2/+7
* Brand new networked multiplayerJuan Linietsky2016-08-191-14/+31
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-1/+42
* WIP bugfix for existing connectionsJuan Linietsky2016-07-191-0/+1
* Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky2016-07-061-0/+2
* Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky2016-06-281-0/+3
* property remove parent owned nodes when using replace, fixes #4128Juan Linietsky2016-06-201-0/+2
* Preserve signal connections when replacing the target nodeIgnacio Etcheverry2016-06-091-1/+1
* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-1/+2
* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-0/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+4
* Node duplication positions under duplicated node, issue 964Paulb232016-05-131-0/+1
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+2
* Keep editable instances data when replacing tree root nodeIgnacio Etcheverry2016-04-121-0/+2
* remove trailing whitespaceHubert Jarosz2016-03-091-37/+37
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* added option to add_child, to use the same deduplication convention as in the...Juan Linietsky2015-12-081-2/+2
* -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-7/+5
* Large improvements on scene packing and managementreduz2015-10-101-6/+21
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-1/+4
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+2
* Added Node.find_node(mask) functionJuan Linietsky2015-06-081-0/+2
* -convert to subscene keeps signal connections, fixes #1863Juan Linietsky2015-05-101-0/+1
* -More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky2015-05-041-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -function remove_and_delete_child removed. Just use child.free() or child.que...Juan Linietsky2015-04-091-1/+1
* New Code CompletionJuan Linietsky2014-12-161-0/+1
* Add move_child_notify method in Node classquabug2014-12-031-0/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-10/+10
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-0/+10
* More 3D WorkJuan Linietsky2014-06-161-0/+1
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+9
* -Support for changing fontsJuan Linietsky2014-04-051-0/+2
* -added kinematic bodyJuan Linietsky2014-02-221-0/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+276