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| author | Juan Linietsky | 2017-01-02 23:03:46 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-02 23:03:46 -0300 |
| commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
| tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/main/node.h | |
| parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
| download | godot-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz godot-118eed485e8f928a5a0dab530ae93211afa10525.tar.zst godot-118eed485e8f928a5a0dab530ae93211afa10525.zip | |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/main/node.h')
| -rw-r--r-- | scene/main/node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/node.h b/scene/main/node.h index 66846217d..5c8cde519 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -42,7 +42,7 @@ class Viewport; class SceneState; class Node : public Object { - OBJ_TYPE( Node, Object ); + GDCLASS( Node, Object ); OBJ_CATEGORY("Nodes"); public: |
