| Commit message (Expand) | Author | Age | Files | Lines |
| * | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-29 | 1 | -18/+6 |
| * | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | 2018-05-29 | 1 | -6/+18 |
| * | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-26 | 1 | -18/+6 |
| * | -New inspector. | Juan Linietsky | 2018-05-15 | 1 | -0/+1 |
| * | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli | 2018-05-08 | 1 | -4/+4 |
| * | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | 2018-05-03 | 1 | -2/+0 |
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| | * | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | 2018-04-29 | 1 | -2/+0 |
| * | | Check invalid node name | volzhs | 2018-05-03 | 1 | -0/+6 |
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| * | Made print_tree_pretty() function which displays scene tree graphically | Geoffrey | 2018-04-09 | 1 | -0/+2 |
| * | Use MultiplayerAPI class for high level networking | Fabio Alessandrelli | 2018-03-03 | 1 | -2/+9 |
| * | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -1/+1 |
| * | Clean up some bad words from code comments | Artem Varaksa | 2018-02-17 | 1 | -1/+1 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | 2017-11-21 | 1 | -1/+1 |
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| | * | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | 2017-11-21 | 1 | -1/+1 |
| * | | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez | 2017-11-19 | 1 | -2/+8 |
| * | | Fix duplication of signals | Pedro J. Estébanez | 2017-11-19 | 1 | -0/+1 |
| * | | Duplicate signals fixes | Chaosus | 2017-11-13 | 1 | -1/+0 |
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| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -9/+9 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -2/+0 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -0/+2 |
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| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -0/+2 |
| * | | add "propagate_call" method to Node | Karroffel | 2017-08-19 | 1 | -0/+2 |
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| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -4/+4 |
| * | renamed node path, closes #5691 | Juan Linietsky | 2017-08-05 | 1 | -1/+1 |
| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| * | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | 2017-07-03 | 1 | -14/+5 |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -110/+99 |
| * | Merge pull request #7856 from RandomShaper/add-duplicate-flags | Rémi Verschelde | 2017-02-26 | 1 | -2/+10 |
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| | * | Add more options to Node.duplicate() | Pedro J. Estébanez | 2017-02-20 | 1 | -2/+10 |
| * | | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
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| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Project setting to control node name casing | Ray Koopa | 2017-01-12 | 1 | -0/+6 |
| * | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -1/+15 |
| * | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky | 2017-01-09 | 1 | -0/+1 |
| * | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -1/+0 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | Guard agains duplicate calling of _ready when instanced in _enter_tree | Bojidar Marinov | 2016-11-17 | 1 | -0/+1 |
| * | Refactor node naming APIs used by editor | Pedro J. Estébanez | 2016-10-08 | 1 | -2/+7 |
| * | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -14/+31 |
| * | Added high level networked multiplayer to Godot. | Juan Linietsky | 2016-08-14 | 1 | -1/+42 |
| * | WIP bugfix for existing connections | Juan Linietsky | 2016-07-19 | 1 | -0/+1 |
| * | Fix several bugs related to node duplication and signals, closes #5405 | Juan Linietsky | 2016-07-06 | 1 | -0/+2 |
| * | Change method of storing folding, solves problems with inheritance, closes #3395 | Juan Linietsky | 2016-06-28 | 1 | -0/+3 |