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path: root/scene/main/node.h
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-18/+6
* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-6/+18
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-18/+6
* -New inspector.Juan Linietsky2018-05-151-0/+1
* Rename multiplayer_api to just multiplayer.Fabio Alessandrelli2018-05-081-4/+4
* Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde2018-05-031-2/+0
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| * Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-291-2/+0
* | Check invalid node namevolzhs2018-05-031-0/+6
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* Made print_tree_pretty() function which displays scene tree graphicallyGeoffrey2018-04-091-0/+2
* Use MultiplayerAPI class for high level networkingFabio Alessandrelli2018-03-031-2/+9
* Fix typos with codespellluz.paz2018-02-211-1/+1
* Clean up some bad words from code commentsArtem Varaksa2018-02-171-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde2017-11-211-1/+1
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| * Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-1/+1
* | Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez2017-11-191-2/+8
* | Fix duplication of signalsPedro J. Estébanez2017-11-191-0/+1
* | Duplicate signals fixesChaosus2017-11-131-1/+0
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* Renamed fixed_process to physics_processAndreaCatania2017-09-301-9/+9
* Dead code tells no talesRémi Verschelde2017-08-271-2/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-0/+2
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+2
* | add "propagate_call" method to NodeKarroffel2017-08-191-0/+2
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-4/+4
* renamed node path, closes #5691Juan Linietsky2017-08-051-1/+1
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-14/+5
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-110/+99
* Merge pull request #7856 from RandomShaper/add-duplicate-flagsRémi Verschelde2017-02-261-2/+10
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| * Add more options to Node.duplicate()Pedro J. Estébanez2017-02-201-2/+10
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* Project setting to control node name casingRay Koopa2017-01-121-0/+6
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-1/+15
* -Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky2017-01-091-0/+1
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-1/+0
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Guard agains duplicate calling of _ready when instanced in _enter_treeBojidar Marinov2016-11-171-0/+1
* Refactor node naming APIs used by editorPedro J. Estébanez2016-10-081-2/+7
* Brand new networked multiplayerJuan Linietsky2016-08-191-14/+31
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-1/+42
* WIP bugfix for existing connectionsJuan Linietsky2016-07-191-0/+1
* Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky2016-07-061-0/+2
* Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky2016-06-281-0/+3