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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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texture_progress.cpp
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*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
*
Add stretching to `TextureProgress`
Evgeny Zuev
2017-08-22
1
-65
/
+192
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-6
/
+6
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*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-6
/
+6
*
|
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+3
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/
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-6
/
+6
*
Add object type hint for docs
Poommetee Ketson
2017-07-23
1
-6
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-166
/
+147
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-14
/
+14
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-7
/
+7
*
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-21
1
-1
/
+4
*
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-13
1
-6
/
+6
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-7
/
+9
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-14
/
+14
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Explicitly initialize TextureProgress's initial angle value.
MarianoGNU
2016-09-07
1
-0
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-3
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Clamp filling angle instead of normalize
MarianoGNU
2015-10-19
1
-5
/
+1
*
add missing default value
MarianoGNU
2015-10-19
1
-0
/
+1
*
Add fill_degrees to limitate radial filling
MarianoGNU
2015-10-18
1
-7
/
+27
*
Add fill modes. Clockwise, Counter-CW and center-offset
MarianoGNU
2015-10-17
1
-2
/
+163
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+124