index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
gitolite user
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
texture_progress.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
add tint for under, progress and over and tint group
bosak
2018-04-01
1
-26
/
+53
*
add tint property to TextureProgress changes progress color
bosak
2018-03-21
1
-10
/
+27
*
Implement line clipping for `TextureProgress` to avoid bad rendering due to i...
robfram
2018-03-10
1
-16
/
+39
*
Fix typos with codespell
luz.paz
2018-02-21
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add stretching to `TextureProgress`
Evgeny Zuev
2017-08-22
1
-65
/
+192
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-6
/
+6
|
\
|
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-6
/
+6
*
|
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+3
|
/
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-6
/
+6
*
Add object type hint for docs
Poommetee Ketson
2017-07-23
1
-6
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-166
/
+147
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-14
/
+14
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-7
/
+7
*
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-21
1
-1
/
+4
*
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-13
1
-6
/
+6
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-7
/
+9
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-14
/
+14
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Explicitly initialize TextureProgress's initial angle value.
MarianoGNU
2016-09-07
1
-0
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-3
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Clamp filling angle instead of normalize
MarianoGNU
2015-10-19
1
-5
/
+1
*
add missing default value
MarianoGNU
2015-10-19
1
-0
/
+1
*
Add fill_degrees to limitate radial filling
MarianoGNU
2015-10-18
1
-7
/
+27
*
Add fill modes. Clockwise, Counter-CW and center-offset
MarianoGNU
2015-10-17
1
-2
/
+163
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+124