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| author | luz.paz | 2018-02-21 11:30:55 -0500 |
|---|---|---|
| committer | Rémi Verschelde | 2018-02-21 19:46:06 +0100 |
| commit | 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (patch) | |
| tree | 74a9d00318eb6666ae65ae222d22f7d0352cc2ca /scene/gui/texture_progress.cpp | |
| parent | 6afaf83de39d29746f8852daadadc0d46483c7ef (diff) | |
| download | godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.tar.gz godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.tar.zst godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.zip | |
Diffstat (limited to 'scene/gui/texture_progress.cpp')
| -rw-r--r-- | scene/gui/texture_progress.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 01b00c34e..4a419098a 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -158,7 +158,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F if (p_ratio < 1.0) { // Drawing a partially-filled 9-patch is a little tricky - // texture is divided by 3 sections toward fill direction, - // then middle section is streching while the other two aren't. + // then middle section is stretching while the other two aren't. double width_total = 0.0; double width_texture = 0.0; |
