aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/texture_progress.cpp
diff options
context:
space:
mode:
authorluz.paz2018-02-21 11:30:55 -0500
committerRémi Verschelde2018-02-21 19:46:06 +0100
commit612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (patch)
tree74a9d00318eb6666ae65ae222d22f7d0352cc2ca /scene/gui/texture_progress.cpp
parent6afaf83de39d29746f8852daadadc0d46483c7ef (diff)
downloadgodot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.tar.gz
godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.tar.zst
godot-612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5.zip
Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r--scene/gui/texture_progress.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 01b00c34e..4a419098a 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -158,7 +158,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
if (p_ratio < 1.0) {
// Drawing a partially-filled 9-patch is a little tricky -
// texture is divided by 3 sections toward fill direction,
- // then middle section is streching while the other two aren't.
+ // then middle section is stretching while the other two aren't.
double width_total = 0.0;
double width_texture = 0.0;