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path: root/scene/gui/dialogs.cpp (follow)
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-13/+13
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-7/+11
* New customizable editor themevolzhs2017-05-091-17/+26
* Fix #8617 WindowDialog with custom panel background crashes godotMarc Gilleron2017-05-021-12/+16
* Respect the expand margin for StyleBoTextures again.Ray Koopa2017-04-131-29/+26
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-8/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fixed WindowDialog not aligning properlyRobert Hernandez2017-03-311-1/+12
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* WindowDialog: Fix crash when running as ProjectManagerAndreas Haas2017-03-131-2/+2
* Editor: Dim UI when a WindowDialog is shown.Andreas Haas2017-03-061-0/+14
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-124/+92
* Make Editor, Export and Project settings dialogs resizable and store their bo...Ray Koopa2017-03-031-0/+28
* Added functionality for resizable dialogs.Ray Koopa2017-03-011-47/+152
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-2/+2
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-18/+18
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-101-28/+27
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-19/+19
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix Accept/ConfirmationDialog UI brokenvolzhs2016-10-311-5/+8
* Revert "Place child control under label in AcceptDialog."volzhs2016-10-311-25/+10
* Place child control under label in AcceptDialog.Mateusz Adamczyk2016-10-091-10/+25
* -Added bindings to the resource filesystem for editorJuan Linietsky2016-09-101-0/+1
* fixed wrong placement of AcceptDialog Buttons issue-6143bebae2016-09-071-2/+0
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-2/+0
* Make dialogs translatableGeequlim2016-05-301-4/+4
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-6/+73
* Add more documentations and fix AcceptDialog::add_cancelGeequlim2016-04-291-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-11/+11
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add more properties to AcceptDialogFranklin Sobrinho2015-11-201-1/+3
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-2/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+375