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| author | Rémi Verschelde | 2017-03-24 21:45:31 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-24 21:45:31 +0100 |
| commit | debeee56f721178d44f71deb4e303b825d1dccd1 (patch) | |
| tree | 6c88f378419a5760bbe919c48c87d1c71a6ea548 /scene/gui/dialogs.cpp | |
| parent | c103f32ea3b19c3588d54dcef98e307f8b823f4c (diff) | |
| download | godot-debeee56f721178d44f71deb4e303b825d1dccd1.tar.gz godot-debeee56f721178d44f71deb4e303b825d1dccd1.tar.zst godot-debeee56f721178d44f71deb4e303b825d1dccd1.zip | |
Diffstat (limited to 'scene/gui/dialogs.cpp')
| -rw-r--r-- | scene/gui/dialogs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index a58e62f06..35d54d984 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -42,7 +42,7 @@ void WindowDialog::_post_popup() { void WindowDialog::_fix_size() { - // Perhaps this should be called when the viewport resizes aswell or windows go out of bounds... + // Perhaps this should be called when the viewport resizes as well or windows go out of bounds... // Ensure the whole window is visible. Point2i pos = get_global_pos(); |
