index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
sprite_3d.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-10
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-2
/
+2
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-3
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-51
/
+51
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
Juan Linietsky
2016-07-06
1
-0
/
+11
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
port changes from AnimatedSprite to AnimatedSprite3D
Juan Linietsky
2016-06-08
1
-0
/
+499
*
New reworked AnimatedSprite!
Juan Linietsky
2016-05-14
1
-6
/
+8
*
-added hints to sprite v/hframes, fixes truncation problem
Juan Linietsky
2015-08-29
1
-2
/
+2
*
improved animation editor
Juan Linietsky
2015-05-25
1
-2
/
+2
*
Fixed some items caught in cppcheck
Nathan Warden
2015-05-02
1
-1
/
+1
*
-fixed signal in #1075
Juan Linietsky
2015-01-02
1
-1
/
+1
*
Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-0
/
+10
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-2
/
+2
*
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-21
1
-4
/
+32
*
Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+1
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+772