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path: root/scene/3d/sprite_3d.cpp (follow)
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* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-51/+51
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-061-0/+11
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* port changes from AnimatedSprite to AnimatedSprite3DJuan Linietsky2016-06-081-0/+499
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-6/+8
* -added hints to sprite v/hframes, fixes truncation problemJuan Linietsky2015-08-291-2/+2
* improved animation editorJuan Linietsky2015-05-251-2/+2
* Fixed some items caught in cppcheckNathan Warden2015-05-021-1/+1
* -fixed signal in #1075Juan Linietsky2015-01-021-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-0/+10
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-4/+32
* Light Baker!Juan Linietsky2014-06-111-0/+1
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+772