| Commit message (Expand) | Author | Age | Files | Lines |
| * | Polished 3D selection | JFonS | 2018-06-13 | 1 | -1/+65 |
| * | Fix AtlasTexture usage in Sprite3D. | Webster Sheets | 2018-05-08 | 1 | -0/+20 |
| * | Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." | Juan Linietsky | 2018-05-07 | 1 | -20/+9 |
| * | Fix Sprite3D's incorrect behavior when using AtlasTextures. | Webster Sheets | 2018-02-15 | 1 | -9/+20 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Fix Sprite3D alpha_cut member not being initialized | Stefano Bonicatti | 2017-12-17 | 1 | -0/+1 |
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -3/+3 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -270/+0 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -7/+3 |
| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -7/+7 |
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -6/+6 |
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -2/+3 |
| * | Properly update frame range after modifying the vframe/hframes, closes #7624 | Juan Linietsky | 2017-08-05 | 1 | -2/+2 |
| * | Usability improvements for folding. Unfortunately SpatialMaterial broke compa... | Juan Linietsky | 2017-06-25 | 1 | -1/+3 |
| * | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | 2017-06-19 | 1 | -3/+5 |
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| | * | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | 2017-05-02 | 1 | -3/+5 |
| * | | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -2/+2 |
| * | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -18/+18 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -398/+319 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -51/+51 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -23/+23 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -2/+2 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+5 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -3/+3 |
| * | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -3/+4 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -51/+51 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | 2016-07-06 | 1 | -0/+11 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| * | port changes from AnimatedSprite to AnimatedSprite3D | Juan Linietsky | 2016-06-08 | 1 | -0/+499 |
| * | New reworked AnimatedSprite! | Juan Linietsky | 2016-05-14 | 1 | -6/+8 |
| * | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky | 2015-08-29 | 1 | -2/+2 |
| * | improved animation editor | Juan Linietsky | 2015-05-25 | 1 | -2/+2 |
| * | Fixed some items caught in cppcheck | Nathan Warden | 2015-05-02 | 1 | -1/+1 |
| * | -fixed signal in #1075 | Juan Linietsky | 2015-01-02 | 1 | -1/+1 |
| * | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -0/+10 |
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| * | Fixed too many little issues, check the issues closed today. | Juan Linietsky | 2014-09-21 | 1 | -4/+32 |
| * | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -0/+1 |
| * | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -0/+772 |