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* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-2/+2
* Few small fixes so tools=no and target=release compilesBastiaanOlij2017-01-102-0/+8
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-0732-127/+127
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-041-6/+6
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| * Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-6/+6
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-0417-130/+154
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-0280-806/+806
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0226-1124/+4140
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| * Some fixes and clean upsJuan Linietsky2016-12-312-0/+42
| * begin work on new particle systemreduz2016-12-302-2/+11
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-232-38/+28
| * can bake for omni and spotlightJuan Linietsky2016-12-222-13/+143
| * work in progress global illuminationJuan Linietsky2016-12-208-118/+3263
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-021-1/+1
| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-1/+1
| * working reflection probes!!Juan Linietsky2016-11-192-0/+358
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-112-24/+39
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-093-29/+135
| * -Many many fixesJuan Linietsky2016-10-291-0/+1
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-273-13/+188
| * Begining of GLES3 renderer:Juan Linietsky2016-10-0321-1085/+130
* | Merge pull request #7391 from ktksgit/masterRémi Verschelde2017-01-021-0/+5
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| * | Update DebugMesh when NavMesh changes ktksgit2016-12-291-0/+5
* | | Merge pull request #7363 from Elinvention/bone_attachmentRémi Verschelde2017-01-022-0/+7
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| * | | Expose set_bone_name and get_bone_name to GDscriptElia Argentieri2016-12-242-0/+7
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* / / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0175-75/+75
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* | Fix #7303, Quad node mesh data leakBojidar Marinov2016-12-162-0/+5
* | KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2016-12-101-1/+1
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-2/+2
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-3/+3
* | Merge pull request #6090 from WalasPrime/raytrace_forceRémi Verschelde2016-10-222-21/+29
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| * | Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek2016-10-032-21/+29
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* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* | Merge pull request #6712 from lordadamson/issue6012Rémi Verschelde2016-10-091-4/+8
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| * | fix #6012 exposed setters and getters of Camera H/V offset to GDScriptAdham Zahran2016-10-051-4/+8
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* / light: respect editor_only setting in release build and dont show the lightJ08nY2016-10-031-2/+4
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* Fix #6480, area duplicated paramPawel Kowal2016-09-291-2/+2
* expose GeometryInstance.get_aabb() etc fixes #6587yg2f2016-09-222-0/+5
* Merge pull request #5692 from kubecz3k/remoteTransformJuan Linietsky2016-09-102-0/+162
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| * Remote transform node (for 3d)Jakub Grzesik2016-07-142-0/+162
* | Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c...Juan Linietsky2016-09-062-3/+7
* | Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez2016-07-252-0/+12
* | Removed support for saving paths as relative, closes #5728Juan Linietsky2016-07-221-0/+2
* | Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676...Juan Linietsky2016-07-222-2/+2
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* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-083-28/+5
* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-062-0/+13
* make property not be applied in skeleton if not inside tree. This will eventu...Juan Linietsky2016-06-291-7/+9
* -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-1/+1
* Drop empty files that are not used anywhereRémi Verschelde2016-06-185-91/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-1814-0/+392