| Commit message (Expand) | Author | Age | Files | Lines |
| * | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
| * | Few small fixes so tools=no and target=release compiles | BastiaanOlij | 2017-01-10 | 2 | -0/+8 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 32 | -127/+127 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 1 | -6/+6 |
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| | * | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn | 2017-01-03 | 1 | -6/+6 |
| * | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 17 | -130/+154 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 80 | -806/+806 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 26 | -1124/+4140 |
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| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 2 | -0/+42 |
| | * | begin work on new particle system | reduz | 2016-12-30 | 2 | -2/+11 |
| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 2 | -38/+28 |
| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 2 | -13/+143 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 8 | -118/+3263 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -1/+1 |
| | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -1/+1 |
| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 2 | -0/+358 |
| | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 2 | -24/+39 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 3 | -29/+135 |
| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -0/+1 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 3 | -13/+188 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 21 | -1085/+130 |
| * | | Merge pull request #7391 from ktksgit/master | Rémi Verschelde | 2017-01-02 | 1 | -0/+5 |
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| | * | | Update DebugMesh when NavMesh changes | ktksgit | 2016-12-29 | 1 | -0/+5 |
| * | | | Merge pull request #7363 from Elinvention/bone_attachment | Rémi Verschelde | 2017-01-02 | 2 | -0/+7 |
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| | * | | | Expose set_bone_name and get_bone_name to GDscript | Elia Argentieri | 2016-12-24 | 2 | -0/+7 |
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| * / / | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 75 | -75/+75 |
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| * | | Fix #7303, Quad node mesh data leak | Bojidar Marinov | 2016-12-16 | 2 | -0/+5 |
| * | | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | 2016-12-10 | 1 | -1/+1 |
| * | | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-01 | 1 | -2/+2 |
| * | | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde | 2016-11-01 | 1 | -3/+3 |
| * | | Merge pull request #6090 from WalasPrime/raytrace_force | Rémi Verschelde | 2016-10-22 | 2 | -21/+29 |
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| | * | | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek | 2016-10-03 | 2 | -21/+29 |
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| * | | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 |
| * | | Merge pull request #6712 from lordadamson/issue6012 | Rémi Verschelde | 2016-10-09 | 1 | -4/+8 |
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| | * | | fix #6012 exposed setters and getters of Camera H/V offset to GDScript | Adham Zahran | 2016-10-05 | 1 | -4/+8 |
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| * / | light: respect editor_only setting in release build and dont show the light | J08nY | 2016-10-03 | 1 | -2/+4 |
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| * | Fix #6480, area duplicated param | Pawel Kowal | 2016-09-29 | 1 | -2/+2 |
| * | expose GeometryInstance.get_aabb() etc fixes #6587 | yg2f | 2016-09-22 | 2 | -0/+5 |
| * | Merge pull request #5692 from kubecz3k/remoteTransform | Juan Linietsky | 2016-09-10 | 2 | -0/+162 |
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| | * | Remote transform node (for 3d) | Jakub Grzesik | 2016-07-14 | 2 | -0/+162 |
| * | | Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c... | Juan Linietsky | 2016-09-06 | 2 | -3/+7 |
| * | | Stop baking process if there is no geometry in the BakedLightInstance. | Daniel J. Ramirez | 2016-07-25 | 2 | -0/+12 |
| * | | Removed support for saving paths as relative, closes #5728 | Juan Linietsky | 2016-07-22 | 1 | -0/+2 |
| * | | Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676... | Juan Linietsky | 2016-07-22 | 2 | -2/+2 |
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| * | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 3 | -28/+5 |
| * | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | 2016-07-06 | 2 | -0/+13 |
| * | make property not be applied in skeleton if not inside tree. This will eventu... | Juan Linietsky | 2016-06-29 | 1 | -7/+9 |
| * | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky | 2016-06-19 | 1 | -1/+1 |
| * | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 5 | -91/+1 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 14 | -0/+392 |