| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 1 | -2/+1 |
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+13 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -11/+97 |
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| | * | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | 2015-09-15 | 1 | -11/+64 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -11/+17 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+829 |
