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* Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez2016-07-252-0/+12
* Removed support for saving paths as relative, closes #5728Juan Linietsky2016-07-221-0/+2
* Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676...Juan Linietsky2016-07-222-2/+2
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-083-28/+5
* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-062-0/+13
* make property not be applied in skeleton if not inside tree. This will eventu...Juan Linietsky2016-06-291-7/+9
* -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-1/+1
* Drop empty files that are not used anywhereRémi Verschelde2016-06-185-91/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-1814-0/+392
* Send body inout notifications after state is applied, fixes #4683Juan Linietsky2016-06-171-11/+13
* Fixed overloaded virtual functions with const vs none warningmarcelofg552016-06-122-2/+2
* better rewordingJuan Linietsky2016-06-111-1/+1
* Show descriptive errors when look_at is improperly used, closes #5131Juan Linietsky2016-06-111-0/+9
* port changes from AnimatedSprite to AnimatedSprite3DJuan Linietsky2016-06-082-1/+561
* Merge pull request #4101 from SaracenOne/listenerJuan Linietsky2016-06-062-0/+220
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| * Added listener spatial node.Saracen2016-03-202-0/+220
* | Changed import workflowJuan Linietsky2016-05-272-13/+79
* | VehicleBody: Cosmetic fixes to previous commitRémi Verschelde2016-05-212-2/+2
* | Add get_linear_velocity() method to VehicleBody classAgustin Benavidez2016-05-212-2/+9
* | -Added configuration warning system for nodesJuan Linietsky2016-05-1710-1/+95
* | New reworked AnimatedSprite!Juan Linietsky2016-05-142-6/+11
* | classref: Fixed return types in Area and Area2D (#4635)MattUV2016-05-121-2/+2
* | Rotation APIs: Better exposure for degrees methodsRémi Verschelde2016-05-062-17/+41
* | Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-2/+2
* | BoneAttachments now position themselves instantly during bind.Saracen2016-04-151-0/+1
* | Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-096-2/+208
* | Merge pull request #4259 from neikeq/pr-issue-4224Rémi Verschelde2016-04-071-1/+1
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| * | Fix RayCast not updating when debugging collissionsIgnacio Etcheverry2016-04-071-1/+1
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* / Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov2016-04-061-1/+5
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* fix six possible "divide by zero"Hubert Jarosz2016-03-091-3/+5
* remove trailing whitespaceHubert Jarosz2016-03-0921-219/+219
* Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-072-1/+53
* refix particles3d issue, bringing down the amount limit to 1024Nuno Donato2016-02-161-2/+2
* -Fix crash opening and closing the scene, closes #3491Juan Linietsky2016-01-311-18/+5
* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-231-2/+2
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| * Properly update node after clearing shapes in _update_shapes_from_children()Fabio Alessandrelli2015-12-021-2/+2
* | -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-122-1/+25
* | Fix delay on audio stream pauseSaracen2016-01-031-1/+1
* | Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky2016-01-022-73/+43
* | remove the invalid id error when freeing a 3D joint, fixes #2383Juan Linietsky2016-01-021-1/+1
* | Update copyright to 2016 in headersGeorge Marques2016-01-0162-62/+62
* | Add missing argument names in GDScript bindingsRémi Verschelde2015-12-285-7/+7
* | New and corrected are override modes.Ovnuniarchos2015-12-142-2/+4
* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-084-12/+16
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| * \ Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky2015-12-082-12/+5
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| | * | Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-222-12/+5
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| * / Added set_hidden method to Spatial and CanvasItemromulox_x2015-11-262-0/+11
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* / made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky2015-12-082-2/+33
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* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-3/+1
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| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-3/+1