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| author | reduz | 2015-09-15 22:07:03 -0300 |
|---|---|---|
| committer | reduz | 2015-09-15 22:07:03 -0300 |
| commit | 2580ca01e6b73a54def5a8f6e61d19509d3278ee (patch) | |
| tree | 1cbe33b030a308a461dab8070bbe80b48c23d5c5 /scene/3d/body_shape.cpp | |
| parent | 4773c19e6099a29fc19f566f6c590330e223c6d0 (diff) | |
| download | godot-2580ca01e6b73a54def5a8f6e61d19509d3278ee.tar.gz godot-2580ca01e6b73a54def5a8f6e61d19509d3278ee.tar.zst godot-2580ca01e6b73a54def5a8f6e61d19509d3278ee.zip | |
Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
Diffstat (limited to 'scene/3d/body_shape.cpp')
| -rw-r--r-- | scene/3d/body_shape.cpp | 75 |
1 files changed, 64 insertions, 11 deletions
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp index c49d1b028..709a79a5f 100644 --- a/scene/3d/body_shape.cpp +++ b/scene/3d/body_shape.cpp @@ -43,7 +43,10 @@ void CollisionShape::_update_body() { - + if (!get_tree() || !can_update_body) + return; + if (!get_tree()->is_editor_hint()) + return; if (get_parent() && get_parent()->cast_to<CollisionObject>()) get_parent()->cast_to<CollisionObject>()->_update_shapes_from_children(); @@ -310,10 +313,13 @@ void CollisionShape::_add_to_collision_object(Object* p_cshape) { if (shape.is_valid()) { + update_shape_index=co->get_shape_count(); co->add_shape(shape,get_transform()); - if (trigger) - co->set_shape_as_trigger( co->get_shape_count() -1, true ); - } + if (trigger) + co->set_shape_as_trigger( co->get_shape_count() -1, true ); + } else { + update_shape_index=-1; + } } void CollisionShape::_notification(int p_what) { @@ -322,12 +328,14 @@ void CollisionShape::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { unparenting=false; + can_update_body=get_tree()->is_editor_hint(); + set_notify_local_transform(!can_update_body); //indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario()); } break; case NOTIFICATION_TRANSFORM_CHANGED: { // VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform()); - if (updating_body) { + if (can_update_body && updating_body) { _update_body(); } } break; @@ -336,16 +344,30 @@ void CollisionShape::_notification(int p_what) { VisualServer::get_singleton()->free(indicator_instance); indicator_instance=RID(); }*/ + can_update_body=false; + set_notify_local_transform(false); } break; case NOTIFICATION_UNPARENTED: { unparenting=true; - if (updating_body) + if (can_update_body && updating_body) _update_body(); } break; case NOTIFICATION_PARENTED: { - if (updating_body) + if (can_update_body && updating_body) _update_body(); } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + + if (!can_update_body && update_shape_index>=0) { + + CollisionObject *co = get_parent()->cast_to<CollisionObject>(); + if (co) { + co->set_shape_transform(update_shape_index,get_transform()); + } + } + + } break; + } } @@ -357,6 +379,18 @@ void CollisionShape::resource_changed(RES res) { } +void CollisionShape::_set_update_shape_index(int p_index) { + + + update_shape_index=p_index; +} + +int CollisionShape::_get_update_shape_index() const{ + + return update_shape_index; +} + + void CollisionShape::_bind_methods() { //not sure if this should do anything @@ -368,10 +402,14 @@ void CollisionShape::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape::is_trigger); ObjectTypeDB::bind_method(_MD("make_convex_from_brothers"),&CollisionShape::make_convex_from_brothers); ObjectTypeDB::set_method_flags("CollisionShape","make_convex_from_brothers",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR); + ObjectTypeDB::bind_method(_MD("_set_update_shape_index","index"),&CollisionShape::_set_update_shape_index); + ObjectTypeDB::bind_method(_MD("_get_update_shape_index"),&CollisionShape::_get_update_shape_index); + ObjectTypeDB::bind_method(_MD("get_collision_object_shape_index"),&CollisionShape::get_collision_object_shape_index); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), _SCS("set_shape"), _SCS("get_shape")); - ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "_update_shape_index", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR), _SCS("_set_update_shape_index"), _SCS("_get_update_shape_index")); } @@ -383,8 +421,15 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) { if (!shape.is_null()) shape->register_owner(this); update_gizmo(); - if (updating_body) + if (updating_body) { _update_body(); + } else if (can_update_body && update_shape_index>=0 && is_inside_tree()){ + CollisionObject *co = get_parent()->cast_to<CollisionObject>(); + if (co) { + co->set_shape(update_shape_index,p_shape); + } + + } } Ref<Shape> CollisionShape::get_shape() const { @@ -405,8 +450,14 @@ bool CollisionShape::is_updating_body() const { void CollisionShape::set_trigger(bool p_trigger) { trigger=p_trigger; - if (updating_body) + if (updating_body) { _update_body(); + } else if (can_update_body && update_shape_index>=0 && is_inside_tree()){ + CollisionObject *co = get_parent()->cast_to<CollisionObject>(); + if (co) { + co->set_shape_as_trigger(update_shape_index,p_trigger); + } + } } bool CollisionShape::is_trigger() const{ @@ -419,7 +470,9 @@ CollisionShape::CollisionShape() { //indicator = VisualServer::get_singleton()->mesh_create(); updating_body=true; unparenting=false; - trigger=false; + update_shape_index=-1; + trigger=false; + can_update_body=false; } CollisionShape::~CollisionShape() { |
