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| * | Visual Shader Editing for 2DJuan Linietsky2015-01-201-1/+1
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* / merges from okam repoJuan Linietsky2015-03-032-94/+106
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* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-132-2/+26
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-134-5/+45
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-122-1/+20
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-112-3/+98
* 2D Rewrite Step [1]Juan Linietsky2015-01-102-1/+25
* Changes to 2D physics engineJuan Linietsky2015-01-054-12/+97
* -refresh play options in property when setting samplelibrary (#1016)Juan Linietsky2015-01-021-0/+1
* FixesJuan Linietsky2014-12-203-2/+29
* missing fix in fileJuan Linietsky2014-12-071-1/+1
* Batch of BugfixesJuan Linietsky2014-12-075-2/+28
* NavMeshJuan Linietsky2014-11-172-5/+75
* UDP FixesJuan Linietsky2014-11-134-0/+47
* missing files with fixes for shower of bulletsJuan Linietsky2014-11-061-2/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-0526-147/+147
* Bug FixesJuan Linietsky2014-11-021-4/+4
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-163-0/+15
* ColladaJuan Linietsky2014-10-142-1/+12
* offset particle drawing order so that recently emitted particles are always d...romulox_x2014-10-121-1/+7
* Modified sprite's draw notification call to use floats instead of integers so...romulox_x2014-10-091-7/+7
* missing fils from yesterday comit.Juan Linietsky2014-10-033-8/+14
* Huge Amount of BugFixJuan Linietsky2014-10-034-15/+285
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-224-15/+46
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-212-3/+5
* Fixing Issues...Juan Linietsky2014-09-194-7/+32
* Merge pull request #575 from marynate/PR-node2d-set-global-posJuan Linietsky2014-09-172-0/+14
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| * Add node2d::get_global_pos()marynate2014-07-072-0/+14
* | Merge pull request #588 from marynate/PR-fix-touchscreenbutton-inputJuan Linietsky2014-09-171-2/+6
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| * | Fixed potential crash when touchscreenbutton has no texture assignedmarynate2014-07-131-1/+2
| * | Fixed touchscreen was processing input in editormarynate2014-07-131-1/+4
* | | CollisionPolygon (3D)Juan Linietsky2014-09-161-1/+2
* | | 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+1
* | | Little BitsJuan Linietsky2014-08-142-0/+7
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* / Polygon2DJuan Linietsky2014-07-074-0/+539
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* 2D Animation ImprovementsJuan Linietsky2014-07-063-4/+331
* Bug FixesJuan Linietsky2014-06-292-1/+54
* -draw_primitive binding fixJuan Linietsky2014-05-251-1/+1
* Making Godot Easier to Use..Juan Linietsky2014-05-242-3/+5
* Fix potential null exception in screen button without texture assignedmarynate2014-05-201-2/+2
* A bit of everything:Juan Linietsky2014-05-148-6/+106
* mini-fixJuan Linietsky2014-05-041-1/+1
* heckJuan Linietsky2014-04-191-5/+20
* -Fixed viewport stretch bugsJuan Linietsky2014-04-181-2/+2
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-142-0/+13
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-104-25/+255
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ...Juan Linietsky2014-04-053-211/+265
* -Support for changing fontsJuan Linietsky2014-04-052-13/+21
* Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-updatereduz2014-04-052-2/+9
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| * Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ...marynate2014-03-152-2/+9