| Commit message (Expand) | Author | Age | Files | Lines |
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| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 2 | -0/+21 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 6 | -9/+96 |
| * | 2D pathfinder fixes, should now always find the best path. | Juan Linietsky | 2015-05-02 | 2 | -3/+37 |
| * | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | 2015-05-01 | 2 | -1/+16 |
| * | -some cleanups | Juan Linietsky | 2015-04-30 | 2 | -3/+7 |
| * | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky | 2015-04-28 | 2 | -24/+2 |
| * | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky | 2015-04-26 | 1 | -3/+13 |
| * | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky | 2015-04-25 | 1 | -0/+2 |
| * | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky | 2015-04-21 | 2 | -0/+58 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 2 | -2/+2 |
| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 2 | -126/+38 |
| * | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky | 2015-04-18 | 2 | -6/+5 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 46 | -46/+46 |
| * | -renamed function to get object from instance id | Juan Linietsky | 2015-04-18 | 2 | -0/+17 |
| * | fixed navigation tile issue, fixes #1581 | Juan Linietsky | 2015-04-09 | 1 | -9/+11 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 4 | -29/+79 |
| * | merging okam changes | Juan Linietsky | 2015-04-02 | 2 | -2/+7 |
| * | android fixes, please test | Juan Linietsky | 2015-03-23 | 2 | -0/+13 |
| * | avoid function naming conflict on light scale | Juan Linietsky | 2015-03-22 | 2 | -7/+7 |
| * | added spatial and node2d helper methods | Juan Linietsky | 2015-03-22 | 4 | -23/+46 |
| * | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 5 | -0/+147 |
| * | add overlap test function, remove a semicolon | Juan Linietsky | 2015-03-18 | 1 | -1/+1 |
| * | add functions to test overlap with another body or area | Juan Linietsky | 2015-03-17 | 2 | -0/+28 |
| * | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 2 | -18/+252 |
| * | Add missing particles_2d macro bind | sanikoyes | 2015-03-14 | 1 | -0/+5 |
| * | Fix compile error in back_buffer_copy.h | marynate | 2015-03-12 | 1 | -1/+1 |
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 3 | -1/+116 |
| * | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 2 | -1/+29 |
| * | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | 2015-03-09 | 2 | -6/+7 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 8 | -44/+355 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-03-03 | 16 | -143/+2433 |
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| | * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 6 | -128/+571 |
| | * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 4 | -26/+46 |
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| | | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-15 | 8 | -19/+1351 |
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| | | * | | Reorder tile transforms so transpose occurs before flips. Much more intuitive... | Carl Olsson | 2015-02-13 | 1 | -7/+10 |
| | | * | | Moved wrapper function to TileMapEditor. | Carl Olsson | 2015-02-11 | 2 | -6/+0 |
| | | * | | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-11 | 2 | -1/+24 |
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| | | * | | | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set... | Carl Olsson | 2015-02-11 | 2 | -0/+6 |
| | | * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 1 | -1/+1 |
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| | | * | | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 3 | -24/+15 |
| | | * | | | | Prep for tile transpose transform. | Carl Olsson | 2015-01-19 | 2 | -5/+32 |
| | * | | | | | -improved pathfinding accuracy | Juan Linietsky | 2015-02-19 | 2 | -1/+39 |
| | * | | | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 6 | -29/+200 |
| | * | | | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 2 | -0/+262 |
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| | * | | | | begin new serialization framework | Juan Linietsky | 2015-02-15 | 1 | -3/+3 |
| | * | | | | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | 2015-02-14 | 2 | -19/+41 |
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| | | * | | | | Replace body_mode property with use_kinematic flag. | Carl Olsson | 2015-02-14 | 2 | -14/+14 |
| | | * | | | | Added body mode property to TileMap to select between static and kinematic ph... | Carl Olsson | 2015-02-13 | 2 | -20/+42 |
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| | * / | | | New Navigation & Pathfinding support for 2D | Juan Linietsky | 2015-02-14 | 6 | -0/+1311 |
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| | * | / | added missing set_shader_param functions | Juan Linietsky | 2015-02-11 | 2 | -1/+24 |
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