| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #8271 from MattUV/master | Rémi Verschelde | 2017-04-09 | 1 | -1/+37 |
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| | * | Add set/get_collision_layer/mask_bit() to TileMaps | MattUV | 2017-04-06 | 1 | -1/+37 |
| * | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -2/+2 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -489/+430 |
| * | TileMap: Respect self_modulate property | Andreas Haas | 2017-03-05 | 1 | -0/+3 |
| * | Add Rect2 TileMap::get_used_rect(), closes #4390 | Bojidar Marinov | 2017-02-20 | 1 | -0/+26 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -50/+50 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -15/+15 |
| * | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky | 2017-01-14 | 1 | -2/+3 |
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| | * | Add modulate (color) to TileSet tiles | Pedro J. Estébanez | 2016-11-30 | 1 | -2/+3 |
| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+5 |
| * | | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky | 2017-01-12 | 1 | -0/+1 |
| * | | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -18/+18 |
| * | | It is now possible to name layers of different kinds! | Juan Linietsky | 2017-01-10 | 1 | -3/+3 |
| * | | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -6/+6 |
| * | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -13/+18 |
| * | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -50/+50 |
| * | | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -20/+4 |
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| | * | | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -11/+4 |
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| * | | Merge pull request #7406 from neikeq/pr-issue-5076 | Rémi Verschelde | 2017-01-02 | 1 | -3/+3 |
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| | * | | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | 2017-01-01 | 1 | -3/+3 |
| * | | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * / | TileMap now honors blending mode. | Ovnuniarchos | 2016-11-24 | 1 | -0/+9 |
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| * | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh | 2016-06-20 | 1 | -2/+34 |
| * | Fix issues with tilemap covering child nodes and old quadrants | Bojidar Marinov | 2016-03-18 | 1 | -0/+9 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
| * | -Change link to new documentation | Juan Linietsky | 2016-02-20 | 1 | -0/+5 |
| * | Bind method is_cell_transposed | Rémi Verschelde | 2016-02-15 | 1 | -0/+1 |
| * | Added get_cellv() method to TileMap | Johan Manuel | 2016-02-06 | 1 | -0/+5 |
| * | TileMap: Properly flip/rotate tiles with non-square region | Ignacio Etcheverry | 2016-01-04 | 1 | -0/+16 |
| * | TileMap: Consider texture offset for rotated tiles | Ignacio Etcheverry | 2016-01-02 | 1 | -2/+9 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -Make tilemap able to change light mask, fixes #2557 | reduz | 2015-12-29 | 1 | -0/+11 |
| * | -renamed function get_relative_transform() to get_relative_transform_to_paren... | reduz | 2015-12-28 | 1 | -2/+2 |
| * | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky | 2015-12-12 | 1 | -0/+26 |
| * | -collision debug is shown above all else, fixes #2985 | Juan Linietsky | 2015-12-12 | 1 | -6/+17 |
| * | Fix for negative coords. Regarding issue #2665 | Brickcaster | 2015-10-24 | 1 | -3/+2 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -1/+19 |
| * | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 1 | -0/+5 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -5/+27 |
| * | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky | 2015-04-18 | 1 | -5/+4 |
| * | -renamed function to get object from instance id | Juan Linietsky | 2015-04-18 | 1 | -0/+15 |
| * | fixed navigation tile issue, fixes #1581 | Juan Linietsky | 2015-04-09 | 1 | -9/+11 |
| * | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | 2015-03-09 | 1 | -5/+6 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -39/+269 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-15 | 1 | -16/+33 |
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| | * | Replace body_mode property with use_kinematic flag. | Carl Olsson | 2015-02-14 | 1 | -10/+11 |
| | * | Added body mode property to TileMap to select between static and kinematic ph... | Carl Olsson | 2015-02-13 | 1 | -17/+34 |
| * | | Reorder tile transforms so transpose occurs before flips. Much more intuitive... | Carl Olsson | 2015-02-13 | 1 | -7/+10 |