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path: root/scene/2d/tile_map.cpp (follow)
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* Merge pull request #8271 from MattUV/masterRémi Verschelde2017-04-091-1/+37
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| * Add set/get_collision_layer/mask_bit() to TileMapsMattUV2017-04-061-1/+37
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-2/+2
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-489/+430
* TileMap: Respect self_modulate propertyAndreas Haas2017-03-051-0/+3
* Add Rect2 TileMap::get_used_rect(), closes #4390Bojidar Marinov2017-02-201-0/+26
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-50/+50
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-15/+15
* Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky2017-01-141-2/+3
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| * Add modulate (color) to TileSet tilesPedro J. Estébanez2016-11-301-2/+3
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+5
* | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* | Type renames:Juan Linietsky2017-01-111-18/+18
* | It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-3/+3
* | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-6/+6
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-13/+18
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-50/+50
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-20/+4
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| * | Begining of GLES3 renderer:Juan Linietsky2016-10-031-11/+4
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* | Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde2017-01-021-3/+3
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| * | TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry2017-01-011-3/+3
* | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* / TileMap now honors blending mode.Ovnuniarchos2016-11-241-0/+9
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* Added Tile Origin = Bottom Left option to the TileMapPatrick Reh2016-06-201-2/+34
* Fix issues with tilemap covering child nodes and old quadrantsBojidar Marinov2016-03-181-0/+9
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* -Change link to new documentationJuan Linietsky2016-02-201-0/+5
* Bind method is_cell_transposedRémi Verschelde2016-02-151-0/+1
* Added get_cellv() method to TileMapJohan Manuel2016-02-061-0/+5
* TileMap: Properly flip/rotate tiles with non-square regionIgnacio Etcheverry2016-01-041-0/+16
* TileMap: Consider texture offset for rotated tilesIgnacio Etcheverry2016-01-021-2/+9
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Make tilemap able to change light mask, fixes #2557reduz2015-12-291-0/+11
* -renamed function get_relative_transform() to get_relative_transform_to_paren...reduz2015-12-281-2/+2
* ability to set occluder mask in tilemap, fixes #3025Juan Linietsky2015-12-121-0/+26
* -collision debug is shown above all else, fixes #2985Juan Linietsky2015-12-121-6/+17
* Fix for negative coords. Regarding issue #2665Brickcaster2015-10-241-3/+2
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-1/+19
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+5
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-5/+27
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-5/+4
* -renamed function to get object from instance idJuan Linietsky2015-04-181-0/+15
* fixed navigation tile issue, fixes #1581Juan Linietsky2015-04-091-9/+11
* Fix compie error in TileMap::_fix_cell_transform(...)marynate2015-03-091-5/+6
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-39/+269
* Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-151-16/+33
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| * Replace body_mode property with use_kinematic flag.Carl Olsson2015-02-141-10/+11
| * Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson2015-02-131-17/+34
* | Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson2015-02-131-7/+10