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authorJuan Linietsky2015-09-20 13:03:46 -0300
committerJuan Linietsky2015-09-20 13:03:46 -0300
commit83d9a692be648668b5b363f2424c619e15639843 (patch)
tree387b30810994b282c795fdd011f53f0b7eb93ace /scene/2d/tile_map.cpp
parent3f9e5afe68df1e3b4bcf34a21468ed55a57a7973 (diff)
parent889d21e0049a0e84d6d44db9b80193f93fd62f17 (diff)
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Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 17f93f816..418ee192b 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -30,6 +30,7 @@
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
#include "method_bind_ext.inc"
+#include "os/os.h"
int TileMap::_get_quadrant_size() const {
@@ -262,6 +263,14 @@ void TileMap::_update_dirty_quadrants() {
Vector2 qofs;
+ SceneTree *st=SceneTree::get_singleton();
+ Color debug_collision_color;
+
+ bool debug_shapes = st && st->is_debugging_collisions_hint();
+ if (debug_shapes) {
+ debug_collision_color=st->get_debug_collisions_color();
+ }
+
while (dirty_quadrant_list.first()) {
Quadrant &q = *dirty_quadrant_list.first()->self();
@@ -398,11 +407,19 @@ void TileMap::_update_dirty_quadrants() {
_fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
- ps->body_add_shape(q.body,shape->get_rid(),xform);
+ if (debug_shapes) {
+ vs->canvas_item_add_set_transform(canvas_item,xform);
+ shape->draw(canvas_item,debug_collision_color);
+
+ }
+ ps->body_add_shape(q.body,shape->get_rid(),xform);
ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y));
}
}
+ if (debug_shapes) {
+ vs->canvas_item_add_set_transform(canvas_item,Matrix32());
+ }
if (navigation) {
Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
@@ -412,6 +429,7 @@ void TileMap::_update_dirty_quadrants() {
xform.set_origin(offset.floor()+q.pos);
_fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
+
int pid = navigation->navpoly_create(navpoly,nav_rel * xform);
Quadrant::NavPoly np;