| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| * | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek | 2016-10-31 | 1 | -21/+27 |
| * | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry | 2016-04-07 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | 2015-11-19 | 1 | -1/+1 |
| * | Add type mask property to RayCast2D | eska | 2015-10-10 | 1 | -1/+16 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -4/+4 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -6/+6 |
| * | A bit of everything: | Juan Linietsky | 2014-05-14 | 1 | -1/+16 |
| * | -HttpClient: ’Content-Length’ is added to httprequest if not provided in ... | Juan Linietsky | 2014-04-05 | 1 | -170/+214 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+198 |
