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* Added a few functions to make 2D split screen easier.Juan Linietsky2017-01-124-21/+109
* Restore viewport set_world_2d functionalityFabio Alessandrelli2017-01-122-22/+34
* Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_...Bruno Ortiz2017-01-121-16/+6
* Add the 'finished' signal to AnimatedSpriteWilhem Barbier2017-01-121-0/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-12383-383/+383
* TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry2017-01-121-3/+3
* Update DebugMesh when NavMesh changesktksgit2017-01-121-0/+5
* Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov2017-01-121-0/+3
* Show visual notice for visibility on Scene Dockvolzhs2017-01-122-2/+13
* Able to change visibility when ancestor node is hiddenvolzhs2017-01-121-7/+2
* Scroll horizontally with mouse wheel when horizontal enabled onlyvolzhs2017-01-121-6/+14
* fix ColorPicker not correctly updating after pasting hex html colorchanon2017-01-121-1/+1
* Expose set_bone_name and get_bone_name to GDscriptElia Argentieri2017-01-122-0/+7
* PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje2017-01-122-4/+35
* Fix duplicated string on RichTextLabel if starts with '\n'volzhs2017-01-121-1/+2
* Register SpatialGizmo as a scene typeIgnacio Etcheverry2017-01-121-0/+1
* Fix search to find "whole" words at end of lineJohnson Earls2017-01-121-1/+1
* Fix #7303, Quad node mesh data leakBojidar Marinov2017-01-122-0/+5
* KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2017-01-122-2/+2
* Curve2D/3D: Add clear_points method.Andreas Haas2017-01-122-0/+21
* Particles2D: Fix initial size randomness property having no effect.Andreas Haas2017-01-121-1/+1
* Fix scroll bar moving in AnimationPlayer editorvolzhs2017-01-121-1/+1
* Fix color selected with mouse scrollvolzhs2017-01-121-2/+2
* Prevent Spinbox value update while not focused or disabledvolzhs2017-01-121-5/+13
* Reused Button styleboxes for ButtonArrayZher Huei Lee2017-01-121-11/+10
* Flat button support in ButtonArray. Fixes #7153Zher Huei Lee2017-01-122-2/+22
* Guard agains duplicate calling of _ready when instanced in _enter_treeBojidar Marinov2017-01-122-1/+6
* Select exactly matched file automatically in FileDialogvolzhs2017-01-121-3/+4
* Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...Emmanuel Leblond2017-01-102-0/+59
* Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli2017-01-042-1/+2
* Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli2017-01-042-0/+5
* Fix Script Editor drawing over Dialogs.Andreas Haas2016-11-192-2/+14
* Uncomment debug properties of HTTP Requestkhairul1692016-11-151-12/+12
* Clarify a NULL comparisoneska2016-11-151-1/+1
* Make the step property useful for sliders as described in #5773Elia Argentieri2016-11-151-4/+13
* Fix Label valign positionvolzhs2016-11-151-3/+3
* Caret blink will no longer cause redraw without focus, issue 6167Paulb232016-11-152-2/+2
* Fix updating value of SpinBox with prefixvolzhs2016-11-151-1/+4
* fix a tiny typoScotFlux2016-11-151-2/+2
* Keep groups when replacing nodesIgnacio Etcheverry2016-11-151-0/+6
* adding get_stored_values methodAriel Manzur2016-11-082-1/+20
* style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-023-34/+34
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-021-1/+0
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-0211-35/+35
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-022-29/+29
* Fix to fit stylebox with ItemListvolzhs2016-11-021-1/+4
* Fixed Mix nodes in Animation Tree Playerm4nu3lf2016-11-022-17/+4
* Fix Accept/ConfirmationDialog UI brokenvolzhs2016-10-311-5/+8
* Revert "Place child control under label in AcceptDialog."volzhs2016-10-311-25/+10
* Add "Never" underline mode to LinkButtonrdb2016-10-312-4/+6