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* Added a few functions to make 2D split screen easier.Juan Linietsky2017-01-122-9/+53
* Add the 'finished' signal to AnimatedSpriteWilhem Barbier2017-01-121-0/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-1264-64/+64
* TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry2017-01-121-3/+3
* Able to change visibility when ancestor node is hiddenvolzhs2017-01-121-7/+2
* KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2017-01-121-1/+1
* Particles2D: Fix initial size randomness property having no effect.Andreas Haas2017-01-121-1/+1
* Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...Emmanuel Leblond2017-01-102-0/+59
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-021-1/+1
* Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek2016-10-312-21/+30
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-301-0/+2
* Sprite: Fix inspector not showing changes on "frame" property.Andreas Haas2016-10-171-0/+1
* Add editor_only param to Light2DPedro J. Estébanez2016-10-092-1/+37
* Fix #6480, area duplicated paramPawel Kowal2016-10-091-2/+2
* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-10-094-9/+7
* prevent bug due to scripts not working in editor and notifier sending signals...Juan Linietsky2016-08-091-0/+6
* Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidyJuan Linietsky2016-07-241-15/+4
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| * Improve parallax mirroring algorithmPedro J. Estébanez2016-06-271-15/+4
* | Merge pull request #4854 from Razzlegames/screenToLocalJuan Linietsky2016-07-112-0/+12
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| * | Conversion function for screen coords to local Canvas coordsKyle Luce2016-07-102-0/+12
* | | Merge pull request #5270 from lonesurvivor/masterJuan Linietsky2016-07-102-3/+36
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| * | | Added Tile Origin = Bottom Left option to the TileMapPatrick Reh2016-06-202-3/+36
* | | | Merge pull request #5490 from timoschwarzer/masterJuan Linietsky2016-07-102-0/+33
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| * | | Fix Camera2D header for align()Timo Schwarzer2016-06-301-1/+1
| * | | Add align() to realign the Camera2D to its tracked nodeTimo Schwarzer2016-06-292-0/+25
| * | | Add reset_smoothing() for immediately fixing the camera to the destination lo...Timo Schwarzer2016-06-292-0/+8
* | | | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-083-19/+1
* | | | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-063-1/+14
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* | / Properly deliver localized coordinates when passing gui events through parent...Juan Linietsky2016-06-271-55/+1
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* | Avoid mirroring to go negative to fix crash, closes #4036Juan Linietsky2016-06-261-0/+5
* | Added an option to ParallaxLayer to add an extra scroll offset, helps if you ...Juan Linietsky2016-06-264-7/+50
* | Revert "Improve parallax mirroring algorithm"Rémi Verschelde2016-06-261-4/+14
* | Ability to set draw transform as a matrix, closes #5428Juan Linietsky2016-06-262-0/+13
* | Merge pull request #5307 from MarianoGnu/masterRémi Verschelde2016-06-261-0/+2
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| * | Modify margins with mouse inputMarianoGNU2016-06-201-0/+2
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* | Merge pull request #5391 from RandomShaper/parallax-layer-fix-tidyRémi Verschelde2016-06-241-14/+4
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| * | Improve parallax mirroring algorithmPedro J. Estébanez2016-06-241-14/+4
* | | Rename CanvasItem.edit_get() to edit_get_state()George Marques2016-06-231-1/+1
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* | Fix a inherited transform bug with Camera2D preview drawingBojidar Marinov2016-06-211-3/+2
* | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...Juan Linietsky2016-06-201-2/+5
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* Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU2016-06-202-18/+0
* -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-1/+1
* Drop empty files that are not used anywhereRémi Verschelde2016-06-182-63/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-1818-0/+504
* Send body inout notifications after state is applied, fixes #4683Juan Linietsky2016-06-171-12/+14
* added a function CanvasItem.get_item_and_children_rect() , fixes #4738Juan Linietsky2016-06-132-0/+21
* Fix indentation issues in last commitsRémi Verschelde2016-06-071-7/+6
* -Fix small bug regarding to canvas layer detection, closes #4381Juan Linietsky2016-06-061-13/+8
* Modified damp rangesDaniel J. Ramirez2016-05-231-3/+3
* Clamped some light2D rangesDaniel J. Ramirez2016-05-231-3/+3