| Commit message (Expand) | Author | Age | Files | Lines |
| * | Added a few functions to make 2D split screen easier. | Juan Linietsky | 2017-01-12 | 2 | -9/+53 |
| * | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | 2017-01-12 | 1 | -0/+4 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 64 | -64/+64 |
| * | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | 2017-01-12 | 1 | -3/+3 |
| * | Able to change visibility when ancestor node is hidden | volzhs | 2017-01-12 | 1 | -7/+2 |
| * | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | 2017-01-12 | 1 | -1/+1 |
| * | Particles2D: Fix initial size randomness property having no effect. | Andreas Haas | 2017-01-12 | 1 | -1/+1 |
| * | Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se... | Emmanuel Leblond | 2017-01-10 | 2 | -0/+59 |
| * | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-02 | 1 | -1/+1 |
| * | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek | 2016-10-31 | 2 | -21/+30 |
| * | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-30 | 1 | -0/+2 |
| * | Sprite: Fix inspector not showing changes on "frame" property. | Andreas Haas | 2016-10-17 | 1 | -0/+1 |
| * | Add editor_only param to Light2D | Pedro J. Estébanez | 2016-10-09 | 2 | -1/+37 |
| * | Fix #6480, area duplicated param | Pawel Kowal | 2016-10-09 | 1 | -2/+2 |
| * | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | 2016-10-09 | 4 | -9/+7 |
| * | prevent bug due to scripts not working in editor and notifier sending signals... | Juan Linietsky | 2016-08-09 | 1 | -0/+6 |
| * | Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy | Juan Linietsky | 2016-07-24 | 1 | -15/+4 |
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| | * | Improve parallax mirroring algorithm | Pedro J. Estébanez | 2016-06-27 | 1 | -15/+4 |
| * | | Merge pull request #4854 from Razzlegames/screenToLocal | Juan Linietsky | 2016-07-11 | 2 | -0/+12 |
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| | * | | Conversion function for screen coords to local Canvas coords | Kyle Luce | 2016-07-10 | 2 | -0/+12 |
| * | | | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky | 2016-07-10 | 2 | -3/+36 |
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| | * | | | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh | 2016-06-20 | 2 | -3/+36 |
| * | | | | Merge pull request #5490 from timoschwarzer/master | Juan Linietsky | 2016-07-10 | 2 | -0/+33 |
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| | * | | | Fix Camera2D header for align() | Timo Schwarzer | 2016-06-30 | 1 | -1/+1 |
| | * | | | Add align() to realign the Camera2D to its tracked node | Timo Schwarzer | 2016-06-29 | 2 | -0/+25 |
| | * | | | Add reset_smoothing() for immediately fixing the camera to the destination lo... | Timo Schwarzer | 2016-06-29 | 2 | -0/+8 |
| * | | | | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 3 | -19/+1 |
| * | | | | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | 2016-07-06 | 3 | -1/+14 |
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| * | / | Properly deliver localized coordinates when passing gui events through parent... | Juan Linietsky | 2016-06-27 | 1 | -55/+1 |
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| * | | Avoid mirroring to go negative to fix crash, closes #4036 | Juan Linietsky | 2016-06-26 | 1 | -0/+5 |
| * | | Added an option to ParallaxLayer to add an extra scroll offset, helps if you ... | Juan Linietsky | 2016-06-26 | 4 | -7/+50 |
| * | | Revert "Improve parallax mirroring algorithm" | Rémi Verschelde | 2016-06-26 | 1 | -4/+14 |
| * | | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky | 2016-06-26 | 2 | -0/+13 |
| * | | Merge pull request #5307 from MarianoGnu/master | Rémi Verschelde | 2016-06-26 | 1 | -0/+2 |
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| | * | | Modify margins with mouse input | MarianoGNU | 2016-06-20 | 1 | -0/+2 |
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| * | | Merge pull request #5391 from RandomShaper/parallax-layer-fix-tidy | Rémi Verschelde | 2016-06-24 | 1 | -14/+4 |
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| | * | | Improve parallax mirroring algorithm | Pedro J. Estébanez | 2016-06-24 | 1 | -14/+4 |
| * | | | Rename CanvasItem.edit_get() to edit_get_state() | George Marques | 2016-06-23 | 1 | -1/+1 |
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| * | | Fix a inherited transform bug with Camera2D preview drawing | Bojidar Marinov | 2016-06-21 | 1 | -3/+2 |
| * | | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c... | Juan Linietsky | 2016-06-20 | 1 | -2/+5 |
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| * | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU | 2016-06-20 | 2 | -18/+0 |
| * | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky | 2016-06-19 | 1 | -1/+1 |
| * | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 2 | -63/+0 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 18 | -0/+504 |
| * | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky | 2016-06-17 | 1 | -12/+14 |
| * | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky | 2016-06-13 | 2 | -0/+21 |
| * | Fix indentation issues in last commits | Rémi Verschelde | 2016-06-07 | 1 | -7/+6 |
| * | -Fix small bug regarding to canvas layer detection, closes #4381 | Juan Linietsky | 2016-06-06 | 1 | -13/+8 |
| * | Modified damp ranges | Daniel J. Ramirez | 2016-05-23 | 1 | -3/+3 |
| * | Clamped some light2D ranges | Daniel J. Ramirez | 2016-05-23 | 1 | -3/+3 |