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path:
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scene
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2d
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physics_body_2d.cpp
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Author
Age
Files
Lines
*
Added forgotten infinite_inertia to bindings
Andrea Catania
2018-02-21
1
-1
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+1
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Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
1
-13
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+14
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Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
1
-13
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+14
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Clean up some bad words from code comments
Artem Varaksa
2018-02-17
1
-2
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+0
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Fix crash on deleted rigidbodies without contact monitor (issue 15904)
Bernhard Liebl
2018-01-21
1
-0
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+11
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Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-1
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+1
*
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
1
-2
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+2
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-0
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-8
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+8
*
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
Eric Wiltfang
2017-11-20
1
-1
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+4
*
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
1
-1
/
+2
*
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-22
1
-2
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+2
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
/
+1
*
Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...
Aron de Castro
2017-09-10
1
-91
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+133
*
DocData and type hints fixes
Ignacio Etcheverry
2017-08-29
1
-1
/
+1
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-23
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-12
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+10
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-7
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+7
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-7
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+7
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
1
-2
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+4
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Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-2
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+4
*
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Fix missing and incorrect values in return value of _move method
Nathan Hold
2017-08-12
1
-1
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+2
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*
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
1
-1
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+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-3
/
+3
*
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...
Juan Linietsky
2017-08-05
1
-0
/
+34
*
Use the gravity constant to calculate weights
Johan Manuel
2017-07-05
1
-2
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+3
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Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-24
1
-270
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+148
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-30
/
+0
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-10
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+10
*
Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)
gamemanj
2017-04-15
1
-1
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+1
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
Rémi Verschelde
2017-04-05
1
-4
/
+4
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Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Bojidar Marinov
2017-04-04
1
-4
/
+4
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Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-04-03
1
-2
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+3
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*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-559
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+471
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-89
/
+89
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-26
/
+26
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-4
/
+6
*
Rename collision layer as suggested in #5696
Juan Linietsky
2017-01-13
1
-14
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+15
*
Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
1
-16
/
+16
*
Type renames:
Juan Linietsky
2017-01-11
1
-7
/
+7
*
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
1
-3
/
+3
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-7
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+11
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-89
/
+89
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2016-12-10
1
-1
/
+1
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