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| author | Ferenc Arn | 2017-03-31 10:25:09 -0500 |
|---|---|---|
| committer | Ferenc Arn | 2017-04-03 10:02:12 -0500 |
| commit | 1a620bd5faebd83015182ea032f40936a9916af6 (patch) | |
| tree | e1705e3805bae8cb898694136f65d7622dd2bc8c /scene/2d/physics_body_2d.cpp | |
| parent | 6731924dcfa7451d8b31461b438fd2a5aa8af1f6 (diff) | |
| download | godot-1a620bd5faebd83015182ea032f40936a9916af6.tar.gz godot-1a620bd5faebd83015182ea032f40936a9916af6.tar.zst godot-1a620bd5faebd83015182ea032f40936a9916af6.zip | |
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
| -rw-r--r-- | scene/2d/physics_body_2d.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 88845a729..f820c955a 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1205,8 +1205,9 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const } } - motion = get_collision_normal().slide(motion); - lv = get_collision_normal().slide(lv); + Vector2 n = get_collision_normal(); + motion = motion.slide(n); + lv = lv.slide(n); Variant collider = _get_collider(); if (collider.get_type() != Variant::NIL) { move_and_slide_colliders.push_back(collider); |
