| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix Camera2D drag margin property is affected by zoom property #18912 | Anthony Rey | 2018-05-16 | 1 | -4/+4 |
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| * | Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor ↵ | robfram | 2018-01-27 | 1 | -4/+4 |
| | | | | | works fine). Fix #16095. | ||||
| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -0/+7 |
| | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS | Bernhard Liebl | 2018-01-08 | 1 | -6/+6 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Overhauled the ParallaxBackground system so that it works properly ↵ | Sofox | 2017-10-26 | 1 | -1/+5 |
| | | | | | regardless of the zoom of the camera. | ||||
| * | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -1/+1 |
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| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -6/+6 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -2/+2 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -1/+1 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -2/+2 |
| |\ | | | | | ClassDB: Provide the enum name of integer constants | ||||
| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -2/+2 |
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| * | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -7/+7 |
| |\ \ | |/ |/| | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -7/+7 |
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| * | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -3/+3 |
| |/ | | | | Fixes #10244. | ||||
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
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| * | Added some editor enhancements to Camera2D. Added the option to draw ↵ | TwistedTwigleg | 2017-06-25 | 1 | -18/+114 |
| | | | | | Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. | ||||
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -28/+28 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -244/+204 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -40/+40 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -18/+18 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 1 | -2/+2 |
| | | | | | added a check to detect this case in the future | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Renamed call_group to call_group_flags, made call_group without flags the ↵ | Juan Linietsky | 2017-01-14 | 1 | -3/+3 |
| | | | | | default | ||||
| * | Must now register with set_transform_notify() to get ↵ | Juan Linietsky | 2017-01-12 | 1 | -0/+1 |
| | | | | | NOTIFICATION_TRANSFORM_CHANGED | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -8/+8 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -16/+17 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -40/+40 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Center camera2D with the proper viewport size | Juan Linietsky | 2016-09-15 | 1 | -4/+7 |
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| * | Added a few functions to make 2D split screen easier. | Juan Linietsky | 2016-09-14 | 1 | -10/+49 |
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| * | Add an option to smooth camera limits when camera smoothing is enabled. | Timo Schwarzer | 2016-07-13 | 1 | -6/+42 |
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| * | Merge pull request #5490 from timoschwarzer/master | Juan Linietsky | 2016-07-10 | 1 | -0/+31 |
| |\ | | | | | Add new Camera2D alignment functions | ||||
| | * | Add align() to realign the Camera2D to its tracked node | Timo Schwarzer | 2016-06-29 | 1 | -0/+24 |
| | | | | | | | | | align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position | ||||
| | * | Add reset_smoothing() for immediately fixing the camera to the destination ↵ | Timo Schwarzer | 2016-06-29 | 1 | -0/+7 |
| | | | | | | | | | location | ||||
| * | | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 1 | -1/+0 |
| |/ | | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | ||||
| * | Fix a inherited transform bug with Camera2D preview drawing | Bojidar Marinov | 2016-06-21 | 1 | -3/+2 |
| | | | | | Closes #5339 | ||||
| * | Fix continious update with Camera2D | Bojidar Marinov | 2016-04-23 | 1 | -0/+4 |
| | | | | | Closes #4406 | ||||
| * | Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom | Rémi Verschelde | 2016-04-19 | 1 | -1/+1 |
| |\ | | | | | Fix Camera2D ignoring zoom when checking limits | ||||
| | * | Fix Camera2D ignoring zoom when checking limits | Bojidar Marinov | 2016-04-19 | 1 | -1/+1 |
| | | | | | | | | | Closes #1912 | ||||
| * | | Add preview of the Camera2D's screen boundaries | Bojidar Marinov | 2016-04-19 | 1 | -6/+33 |
| |/ | | | | Closes #3365 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | ||||
| * | -make smoothing respect camera limits, fixes #3037 | Juan Linietsky | 2015-12-12 | 1 | -4/+35 |
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| * | Fix for smoothing camera2D when you change zoom, fix #2074. | Guilherme Felipe | 2015-09-03 | 1 | -0/+2 |
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| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 1 | -31/+37 |
| | | | | | ortho camera sort fix, closes #2063 | ||||
