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* Merge pull request #19164 from marcelofg55/tilemap_undo2Rémi Verschelde2018-06-262-0/+7
|\ | | | | Improve TileMap undo operations, second try
| * Improve TileMap undo operations, second tryMarcelo Fernandez2018-05-292-0/+7
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* | Optimize _recreate_quadrantsMarcelo Fernandez2018-06-262-4/+8
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* | Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotationRémi Verschelde2018-06-081-1/+3
|\ \ | | | | | | Fix bugs related to bad handling of rotated/translated shapes in tilemap
| * | Fix bugs related to bad handling of rotated/translated shapes in tilemapBojidar Marinov2018-06-031-1/+3
| | | | | | | | | | | | Fixup #18529 and #12870
* | | Merge pull request #19314 from Jellonator/masterRémi Verschelde2018-06-081-0/+8
|\ \ \ | | | | | | | | Added autotile override
| * | | Added autotile overrideJames Beedie2018-06-021-0/+8
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* / / Revert "Prevent visibility notification from being called twice in object ↵Rémi Verschelde2018-06-051-2/+1
|/ / | | | | | | creation"
* | Revert "Revert "Prevent visibility notification been called twice in object ↵Rémi Verschelde2018-05-311-1/+2
| | | | | | | | | | | | | | | | | | creation"" This reverts commit 4d277b96ad581358f63870ae051dc73b69c82cd7. Woops, this wasn't meant to be committed. I just reverted it locally to test something, nothing wrong with the original commit :)
* | Revert "Prevent visibility notification been called twice in object creation"Rémi Verschelde2018-05-311-2/+1
| | | | | | | | This reverts commit d42b17607ef14aeb72036f8747eb4d5c64979872.
* | Style: Apply clang-format (5.0) to some missed filesRémi Verschelde2018-05-312-25/+24
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* Merge pull request #18960 from isaacremnant/autotile_3x3_minimalMariano Javier Suligoy2018-05-171-12/+27
|\ | | | | Restore support for minimal 3x3 autotile sets
| * Restore support for minimal 3x3 autotile setsisaacremnant2018-05-171-12/+27
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* | Fix missing return on Navigation2D::get_closest_point_ownerMarcelo Fernandez2018-05-171-1/+1
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* Merge pull request #15909 from authenticate/tilemap_fixMariano Javier Suligoy2018-05-161-1/+2
|\ | | | | TileMap Navigation Fixes
| * Fixing a bug where tilemap navigation would not be accurate after a tilemap ↵James2018-05-151-1/+2
| | | | | | | | exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame.
* | Add missing copyright headersGuilherme Felipe2018-05-164-0/+120
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* | Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-164-7/+7
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* | Fix Camera2D drag margin property is affected by zoom property #18912Anthony Rey2018-05-161-4/+4
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* | -New inspector.Juan Linietsky2018-05-151-1/+1
| | | | | | | | | | | | | | -Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
* | Merge pull request #18851 from groud/fix_animatedspriteRémi Verschelde2018-05-142-11/+19
|\ \ | | | | | | Updates frame timeout when changing speed scale
| * | Updates frame timeout when changing speed scalegroud2018-05-132-11/+19
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* | | Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias2018-05-141-1/+0
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* | | Revert "Use fake audio playing property in editor"Hein-Pieter van Braam2018-05-132-14/+1
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* | | Merge pull request #17367 from ShyRed/audio_playing_Hein-Pieter van Braam2018-05-132-1/+14
|\ \ \ | |/ / |/| | Use fake audio playing property in editor
| * | Use fake audio playing property in editorShyRed2018-03-162-1/+14
| | | | | | | | | | | | | | | | | | | | | | | | It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor. Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor. This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.
* | | Merge pull request #18619 from mateusak/masterRémi Verschelde2018-05-081-4/+4
|\ \ \ | | | | | | | | Add more flexibility to 3X3 autotiles
| * | | Allow uncommon bitmask for autotile - Fixes #16511mateusak2018-05-041-4/+4
| | | | | | | | | | | | | | | | Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
* | | | Merge pull request #18453 from groud/add_speed_factorMax Hilbrunner2018-05-082-2/+21
|\ \ \ \ | | | | | | | | | | Adds a speed factor to AnimatedSprite
| * | | | Adds a speed factor to AnimatedSpritegroud2018-05-072-2/+21
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* | | | | Merge pull request #16122 from ibrahn/sprite-region-with-framesJuan Linietsky2018-05-071-17/+17
|\ \ \ \ \ | | | | | | | | | | | | Allow use of frames in sprites with texture region enabled.
| * | | | | Allow use of frames in sprites with texture region enabled.Ibrahn Sahir2018-04-081-17/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If texture region is enabled on a sprite, Hframes and Vframes will now divide the selected region into frames.
* | | | | | Add no-blend canvas item render_modeBastiaan Olij2018-05-072-2/+6
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* | | | | Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky2018-05-042-0/+19
| | | | | | | | | | | | | | | | | | | | appear like a custom (less important) option now.
* | | | | Skeleton for 2D WIPJuan Linietsky2018-05-034-13/+152
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* | | | | Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde2018-05-032-6/+2
|\ \ \ \ \ | | | | | | | | | | | | API hash fixes
| * | | | | Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-292-6/+2
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* | | | | WIP Polygon2D weight editingJuan Linietsky2018-05-023-0/+110
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* | | | | Adds z-index properties to TileSets.Pieter-Jan Briers2018-05-011-1/+5
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* | | | | Fix Node2D::global_scale's PropertyInfo typeRémi Verschelde2018-05-011-1/+1
|/ / / / | | | | | | | | | | | | Was missed in #18391.
* | | | Fix Node2D::global_position to have Vector2 typeRuslan Mustakov2018-04-241-1/+1
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* | | | Merge pull request #18172 from Chaosus/fix_notificationRémi Verschelde2018-04-181-1/+2
|\ \ \ \ | | | | | | | | | | Prevent visibility notification from being called twice in object creation
| * | | | Prevent visibility notification been called twice in object creationChaosus2018-04-131-1/+2
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* | | | | Merge pull request #18230 from volzhs/fix-image-errorRémi Verschelde2018-04-181-0/+24
|\ \ \ \ \ | | | | | | | | | | | | Fix index out of size error on Image
| * | | | | Fix error spam with Sprite has compressed texturevolzhs2018-04-161-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | Fix #18177
| * | | | | Fix index out of size error on Imagevolzhs2018-04-161-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | Fix #18229
* | | | | | Ability to change path color with self modulatevolzhs2018-04-171-1/+2
|/ / / / / | | | | | | | | | | | | | | | Fix #18164
* | | | | Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky2018-04-1330-47/+141
|\ \ \ \ \ | |/ / / / |/| | | | Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
| * | | | Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-0330-47/+141
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* | | | | Use internal physics processing for Nodes' internal logicRémi Verschelde2018-04-111-5/+5
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