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authorRémi Verschelde2015-12-28 02:13:05 +0100
committerRémi Verschelde2015-12-28 02:13:05 +0100
commitd4993b74fc715d294ca0a77b335db3782d4bdcd6 (patch)
treef8b95f71ecb329a2fe192b1f994634646ed63d9d /scene/2d/camera_2d.cpp
parentfe46b2ac0c56b58fd9651d283cf1ec802e613646 (diff)
downloadgodot-d4993b74fc715d294ca0a77b335db3782d4bdcd6.tar.gz
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godot-d4993b74fc715d294ca0a77b335db3782d4bdcd6.zip
Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
Diffstat (limited to 'scene/2d/camera_2d.cpp')
-rw-r--r--scene/2d/camera_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b7b99f935..d1cc8bbcc 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -503,7 +503,7 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_camera_pos"),&Camera2D::get_camera_pos);
ObjectTypeDB::bind_method(_MD("get_camera_screen_center"),&Camera2D::get_camera_screen_center);
- ObjectTypeDB::bind_method(_MD("set_zoom"),&Camera2D::set_zoom);
+ ObjectTypeDB::bind_method(_MD("set_zoom","zoom"),&Camera2D::set_zoom);
ObjectTypeDB::bind_method(_MD("get_zoom"),&Camera2D::get_zoom);