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| author | Rémi Verschelde | 2015-12-28 02:13:05 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2015-12-28 02:13:05 +0100 |
| commit | d4993b74fc715d294ca0a77b335db3782d4bdcd6 (patch) | |
| tree | f8b95f71ecb329a2fe192b1f994634646ed63d9d /scene/2d/camera_2d.cpp | |
| parent | fe46b2ac0c56b58fd9651d283cf1ec802e613646 (diff) | |
| download | godot-d4993b74fc715d294ca0a77b335db3782d4bdcd6.tar.gz godot-d4993b74fc715d294ca0a77b335db3782d4bdcd6.tar.zst godot-d4993b74fc715d294ca0a77b335db3782d4bdcd6.zip | |
Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
Diffstat (limited to 'scene/2d/camera_2d.cpp')
| -rw-r--r-- | scene/2d/camera_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index b7b99f935..d1cc8bbcc 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -503,7 +503,7 @@ void Camera2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_camera_pos"),&Camera2D::get_camera_pos); ObjectTypeDB::bind_method(_MD("get_camera_screen_center"),&Camera2D::get_camera_screen_center); - ObjectTypeDB::bind_method(_MD("set_zoom"),&Camera2D::set_zoom); + ObjectTypeDB::bind_method(_MD("set_zoom","zoom"),&Camera2D::set_zoom); ObjectTypeDB::bind_method(_MD("get_zoom"),&Camera2D::get_zoom); |
