| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | 2017-01-08 | 1 | -1/+0 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -6/+7 |
| |\ | |||||
| | * | now it really works on window for real | reduz | 2016-12-25 | 1 | -1/+2 |
| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -1/+1 |
| | * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -5/+5 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | vsync support | Juan Linietsky | 2016-06-05 | 1 | -1/+16 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -4/+4 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+205 |
