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path: root/platform/windows/context_gl_win.cpp
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* Explicitly set OpenGL profile to core (X11, Windows).bruvzg2018-03-061-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Remove debug printf on WindowsRémi Verschelde2017-12-151-2/+0
* Cleanup old references to GLES2 rendererRémi Verschelde2017-11-191-14/+1
* Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky2017-11-131-1/+1
* Drop unusued LEGACYGL_ENABLED checkRémi Verschelde2017-10-131-1/+1
* Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-6/+10
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-67/+59
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde2017-01-081-1/+0
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-6/+7
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| * now it really works on window for realreduz2016-12-251-1/+2
| * fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-1/+1
| * Godot works on Windows again..reduz2016-12-211-5/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* vsync supportJuan Linietsky2016-06-051-1/+16
* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+205