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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-150/+120
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky2017-01-101-0/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix build for templatesGeorge Marques2016-09-121-0/+2
* Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky2016-09-121-0/+15
* More visual script workJuan Linietsky2016-08-251-0/+2
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+3
* Brand new networked multiplayerJuan Linietsky2016-08-191-48/+53
* Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky2016-08-081-0/+2
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-1/+1
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+2
* Fixed reloading of tool scripts within editor, they should work much better n...Juan Linietsky2016-07-201-0/+6
* Warn instad of crashing when class instance is gone after yield. Closes #5247...Juan Linietsky2016-06-291-0/+2
* -Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky2016-06-081-0/+1
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-2/+14
* Some cleanup to GDScriptJuan Linietsky2016-05-311-201/+1
* First version of ProfilerJuan Linietsky2016-05-211-7/+44
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Reworked how autoloads are load to make sure identifiers always exist, please...Juan Linietsky2016-01-131-0/+1
* -Ability to roll-back script-exported properties to their default value on th...Juan Linietsky2016-01-021-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -add breakpoint statement to ease with debugging, closes #3165reduz2015-12-291-0/+1
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+1
* -Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky2015-12-051-0/+2
* Break into GDScript debugger when new() failsadmix2015-11-291-1/+1
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+1
* error debuggerJuan Linietsky2015-08-041-0/+13
* -some changes by okamJuan Linietsky2015-06-301-0/+2
* added ability to define signals in scriptJuan Linietsky2015-06-241-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New Code CompletionJuan Linietsky2014-12-161-1/+19
* Batch of BugfixesJuan Linietsky2014-12-071-2/+11
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-2/+9
* Little BitsJuan Linietsky2014-10-121-0/+3
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-0/+2
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+38
* More 3D WorkJuan Linietsky2014-06-161-0/+1
* Making Godot Easier to Use..Juan Linietsky2014-05-241-2/+6
* -Fixes to OpenSSL compilation (more)Juan Linietsky2014-05-011-9/+11
* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-0/+1
* -moved script to modulesJuan Linietsky2014-02-241-0/+473