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path: root/modules/gdscript/gd_script.h
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-449/+0
* Removes Script::get_node_type()Jerome670002017-10-251-1/+0
* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-241-0/+1
* Fixes language overridden external editorsIgnacio Etcheverry2017-09-031-1/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Code completion for enumerationsJuan Linietsky2017-08-241-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
* Better user expirence with external text editors.geequlim2017-06-271-0/+1
* Add ability to use custom script templates.Andreas Haas2017-06-131-0/+2
* Merge pull request #8420 from magyar123/pr-script-files-as-baseRémi Verschelde2017-04-241-0/+1
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| * Added the ability to select files as base when creating scriptsmbalint122017-04-151-0/+1
* | Added support for space indentationPaulb232017-04-181-0/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-150/+120
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky2017-01-101-0/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix build for templatesGeorge Marques2016-09-121-0/+2
* Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky2016-09-121-0/+15
* More visual script workJuan Linietsky2016-08-251-0/+2
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+3
* Brand new networked multiplayerJuan Linietsky2016-08-191-48/+53
* Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky2016-08-081-0/+2
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-1/+1
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+2
* Fixed reloading of tool scripts within editor, they should work much better n...Juan Linietsky2016-07-201-0/+6
* Warn instad of crashing when class instance is gone after yield. Closes #5247...Juan Linietsky2016-06-291-0/+2
* -Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky2016-06-081-0/+1
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-2/+14
* Some cleanup to GDScriptJuan Linietsky2016-05-311-201/+1
* First version of ProfilerJuan Linietsky2016-05-211-7/+44
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Reworked how autoloads are load to make sure identifiers always exist, please...Juan Linietsky2016-01-131-0/+1
* -Ability to roll-back script-exported properties to their default value on th...Juan Linietsky2016-01-021-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -add breakpoint statement to ease with debugging, closes #3165reduz2015-12-291-0/+1
* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+1
* -Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky2015-12-051-0/+2
* Break into GDScript debugger when new() failsadmix2015-11-291-1/+1
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+1
* error debuggerJuan Linietsky2015-08-041-0/+13
* -some changes by okamJuan Linietsky2015-06-301-0/+2
* added ability to define signals in scriptJuan Linietsky2015-06-241-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New Code CompletionJuan Linietsky2014-12-161-1/+19
* Batch of BugfixesJuan Linietsky2014-12-071-2/+11
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-2/+9
* Little BitsJuan Linietsky2014-10-121-0/+3