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path: root/editor/scene_tree_dock.cpp (follow)
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* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-50/+57
* Fix Automatic switch to viewport when playing a scene #16357Unknown2018-02-181-2/+0
* disable scene tree shortcuts when in a textfieldianb962018-02-031-0/+3
* Fix clicking on sub-resources in a node's right-click menubinbitten2018-01-131-0/+1
* Fixes add script button updateGilles Roudiere2018-01-111-13/+15
* Fix crash on save-branch-as-scenePedro J. Estébanez2018-01-101-1/+8
* Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch2018-01-081-0/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Made the Create Dialog be clearer when it's changing a type of something.Michael Alexsander Silva Dias2018-01-031-2/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Merge pull request #14991 from djrm/pr_fixesNoshyaar2017-12-271-0/+1
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| * Show Options Dialog for NodePath and File in clicked button position.Daniel J. Ramirez2017-12-231-0/+1
* | Limit code editor minimum width, clear Scene node subresource menu before ref...Ray Koopa2017-12-191-1/+2
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* Show sub-resources as sub-menuvolzhs2017-12-171-5/+7
* Enhanced changeType menu in Scene Tree Docksersoong2017-12-161-55/+58
* Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias2017-11-261-0/+1
* Fix doesn't close open a file window bugsersoong2017-11-251-0/+1
* Fix context menu of first node in a new scenesersoong2017-11-241-1/+1
* Improved update for remote scene tree and remote object.geequlim2017-11-231-0/+4
* Add editor setting to allow keep show local scene tree while debugger start.geequlim2017-11-221-2/+10
* Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde2017-11-211-1/+1
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| * Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-1/+1
* | Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde2017-11-201-0/+2
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| * | Move the remote scene tree to the scene tree dock.Geequlim2017-11-171-0/+2
* | | Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde2017-11-201-0/+4
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| * | | ability to lock spatial nodes transform in editorJakub Grzesik2017-11-111-0/+4
* | | | Merge pull request #13041 from RandomShaper/unify-node-duplicateRémi Verschelde2017-11-201-78/+2
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| * | | | Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez2017-11-191-78/+2
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* / | | Fix #10798: Fixes Change Type does not change iconOrkun2017-11-191-0/+2
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* | | Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125Rémi Verschelde2017-11-161-0/+1
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| * | | Fixed scene tree updating when undoing root node creation, issue 6125Paulb232017-11-161-0/+1
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* | | Add support for remote debug in scene tree.Juan Linietsky2017-11-151-0/+60
* | | Duplicate signals fixesChaosus2017-11-131-0/+8
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* / Fixed scene tree not updating when undo/redo delete of root node, issue 3642Paulb232017-11-121-0/+1
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* Editor: Update 2D viewport and inspector selection on delete. Fix #12591.mhilbrunner2017-11-081-4/+6
* Use node name as default filename when attaching script.Benjamin2017-10-311-0/+8
* create dialog search preferrence fixes: #11697toger52017-09-291-0/+12
* Fixed a lot of HiDPI metrics.Daniel J. Ramirez2017-09-181-1/+0
* Merge pull request #11007 from saltares/issue-9988Rémi Verschelde2017-09-121-1/+1
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| * Renames _add_child_below_node() to add_child_below_node(). Closes #9988.David Saltares2017-09-051-1/+1
* | Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde2017-09-121-17/+28
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| * | Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-17/+28
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* / Fix duplication of nodes resulting in shared metadataBojidar Marinov2017-09-111-1/+8
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* added icon updating to most ui elementstoger52017-08-301-0/+8
* Improved and added some iconsDaniel J. Ramirez2017-08-291-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-127/+7
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-27/+23
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-0/+2