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| author | Rémi Verschelde | 2017-11-21 22:44:14 +0100 |
|---|---|---|
| committer | GitHub | 2017-11-21 22:44:14 +0100 |
| commit | 613d374bc571929d601af1eab17079a639fe576f (patch) | |
| tree | 657d86e92254bb1aa8a9af0cddee5f74fdf50493 /editor/scene_tree_dock.cpp | |
| parent | 08e6590fd625bc3b592b7398ec2825f3758ab6e8 (diff) | |
| parent | 0cf9597758f3af3afc951d0bf02dee1aeb9a6daf (diff) | |
| download | godot-613d374bc571929d601af1eab17079a639fe576f.tar.gz godot-613d374bc571929d601af1eab17079a639fe576f.tar.zst godot-613d374bc571929d601af1eab17079a639fe576f.zip | |
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
Diffstat (limited to 'editor/scene_tree_dock.cpp')
| -rw-r--r-- | editor/scene_tree_dock.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 1d2647bad..a97a5630e 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -986,7 +986,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP //will be renamed NodePath rel_path = new_root_path.rel_path_to(E->get().second); - NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property()); + NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false); if (new_path == track_np) continue; //bleh editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path); |
