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| author | Geequlim | 2017-11-16 17:18:36 +0800 |
|---|---|---|
| committer | Geequlim | 2017-11-17 12:01:54 +0800 |
| commit | fab66af7e99eb71ea6a2df30bea46835f749896a (patch) | |
| tree | bfd8b19219ba48ca311d47f2914b7b474ce95195 /editor/scene_tree_dock.cpp | |
| parent | c655fc7cd89d17eb858b3c99e82402de61571bb0 (diff) | |
| download | godot-fab66af7e99eb71ea6a2df30bea46835f749896a.tar.gz godot-fab66af7e99eb71ea6a2df30bea46835f749896a.tar.zst godot-fab66af7e99eb71ea6a2df30bea46835f749896a.zip | |
Move the remote scene tree to the scene tree dock.
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
Diffstat (limited to 'editor/scene_tree_dock.cpp')
| -rw-r--r-- | editor/scene_tree_dock.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 816156ef0..94f218757 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1923,6 +1923,8 @@ void SceneTreeDock::_local_tree_selected() { remote_tree->hide(); edit_remote->set_pressed(false); edit_local->set_pressed(true); + + _node_selected(); } void SceneTreeDock::_bind_methods() { |
